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Fallout 4 Thread; Thumb up, one eye closed
Topic Started: Oct 9 2015, 03:26 PM (3,961 Views)
Derpstrom
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I'm finding it really interesting the directional change Fallout 4 seems to have taken. There's a lot more emphasis on crafting and customisation than on previous games but, in a strange change, they also see to have dumped a lot of the RPG elements that made me enjoy the game.

There's a buttload of ammo and weaponry about the place and most quests now seem to be "go to X and collect item Y" or "kill B number of A". Definitely a much heavier emphasis on the shooting with stats and survival seeming to be a shadow of what they were formerly. Only about ten hours in I might add but there's not a great deal inspiring me to pick the game up again over other titles.

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I just completed MGSV and have an urge to continue exploring a big open world. Fallout 4 has my attention, but I never finished Fallout 3 and never started Fallout Vegas. Are there any issues storywise or will I be able to jump straight in?
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Doomguy
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I just started the game this morning, and I'll tell you that this game does a better job than any other entry so far at explaining to newcomers what's up. This is definitely designed to be newbie friendly.

In other news, Bethesda are hacks who still. have. mouse. acceleration. on. by. DEFAULT. >:( You also can't change major graphics settings without exiting the game entirely and doing it from the launcher. The performance is also pretty poorly optimised, too. Not very impressed so far.
Edited by Doomguy, Nov 24 2015, 11:21 AM.
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mjcowley
Nov 24 2015, 10:37 AM
I just completed MGSV and have an urge to continue exploring a big open world. Fallout 4 has my attention, but I never finished Fallout 3 and never started Fallout Vegas. Are there any issues storywise or will I be able to jump straight in?
Not really. Different cities. You should be fine.

I feel, even with all the added 'bits' in Fallout 4, it's a lot more accessible. I do wish you got more time - say, an hour or so - in the pre-bomb world.
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Doomguy
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I had the opposite issue, I don't care about all this pre-war shit and I just want to be let loose in the wasteland ASAP. 1 and NV were the best in this aspect, the Bethesda entries take too long to get going. I would've loathed a full hour.
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Doomguy
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Very early plot point:
Spoiler: click to toggle
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Derpstrom
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Bethesda are far too invested in "safe" American feel good stories to do something interesting like that
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Doomguy
Nov 24 2015, 01:06 PM
Very early plot point:
Spoiler: click to toggle
My problem is more so that just like a very many open world games like this - most recently, Batman: Arkham Knight - they provide you with a story which in any other situation would be 'shit, I need to sort this problem out now'. Instead, what happens is
Spoiler: click to toggle
...I'm just going to build a town establishment and go for a really long walk over the countryside and go hunting and stuff.' So, there's a disconnect between the 'go go go' of the story and what you're actually able to do.

I honestly think that it would have been enough - and heck, a lot more impactful - if you had spent a good hour at the beginning of the game building the relationship with your family, you get pregnant/your wife gets pregnant, you play around with your baby, you've already got this 'vault insurance' so you don't have the stupid door knocking part. Say, you're playing with your baby one day and then war sirens start going off. You start running to the vault, then, as you're going down the bomb goes off. You go into cryogenic freeze - for some reason - and then when you wake up, you find that unfortunately your partner and child have died.

It's all desolate and terrifying. You stumble around the vault, finding that everyone else has died as well. You then go up the lift because you may as well die out there rather than die in a hole in the ground. With nothing left, you look out onto the open radiated fields of Boston and realise that this is the world you live in now and through the loss and pain of losing your whole family and the whole world you knew.

That would be enough to give you a plot to carry on with for the game and really would have played in to the 'open world nature' of the game and definitely not made me feel like I need to hurry up and get onto the main quests to wrap that up before actually doing anything else.

Unfortunately, thanks to a fuckwit on Facebook, I've had the ending spoiled for me and yeah... it's... :unsure:
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Derpstrom
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I can hear what you're saying and I agree that might have made the impact of the explosion/vault larger but... I really didn't want to wander around any longer in preamble. What they had was too long as it was.

The only thing that helps me with the disconnect from your lost son is that you don't know how long it's been since he was taken and you woke up the second time. Your son could be 30 years old now! Or dead! Of course they don't really cover that well in the game so it's probably not something they even considered (unless they wanted to age him). Could have been used better to make the initial stages more hectic while looking for your son though. Especially as, from your perspective, you had him just a few moments before.

Bottom line is that most Fallout fans don't give a rats about the story and just want to get into the wasteland. Fuck preamble - give me Fallout New Vegas every time! Straight into the good shit with a decent, streamlined, optional tutorial.

Fallout 4 doesn't even seem to give tutorials does it? I didn't realise, until Tim told me, that I could get out of the power armor and that I wasn't meant to be using it all the time! There were so many parts, power and guns around I never really found a need to drop it... unless I wanted to go for a swim ;)
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Yeah, the tutorials are hidden all the way in the 'user manual'. Which is a bit frustrating as I think that it could have been better implemented by having a short video available on your pipboy or something when you're learning something new - so for example, learning how to build things, watch a short video, that's your tutorial. As it is, you have to figure it out mostly for yourself.
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Moo
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The story is Bethesda quality but I like Valentine, and they've built up the Institute enough that I'm intrigued to see what it is when I get there. The Brotherhood of Steel are as boring as they were in Fallout 3 (though their intro in the main storyline is cool). They're the only faction I've come across so far and I'll definitely jump ship when I meet another.

First I'm playing Bloodborne DLC though.
Edited by Moo, Nov 24 2015, 02:24 PM.
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Doomguy
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I dunno guys, I'm really not feeling this one. It's a technical mess. The performance of the game really is just appalling, and I wasn't expecting it to be good, but certainly not as volatile and inconsistent as this. Framerate is all over the place for no apparent reason. Gameplay wise it's basically the same old clunkfest Bethesda games have always been. Sure, the shooting is most certainly better than 3 and NV, but it's still stiff and kinda awkward feeling. Basically I'd say they've caught up to S.T.A.L.K.E.R., a mid budget PC exclusive from 2007 but without the the mesmerising atmosphere to make up for it. *golf clap*
Edited by Doomguy, Nov 24 2015, 10:44 PM.
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Derpstrom
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Started playing with the junking and crafting last night. Man oh man the PC key assignment is horrible! Clearly an after thought to a controller design! IE.g. I walk up to some tyres using the mouse and ASDW. Then I press R ot T (I forget which) to junk it. It then shows me the list of things I'll get and I have to press Enter to accept.

So, to run around an are ajunking stuff, it involved moving my hand back and forth across 2/3 of the keyboard for each item. Blergh

Maybe this game just isn't for me and I should stop playing rather than vent about it :)
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Doomguy
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From what I've noticed so far, you can use E in place of enter. But yes, I thought that was retarded, too. Using Enter for anything other than chat is 90s as fuck.
Edited by Doomguy, Nov 25 2015, 11:35 AM.
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Moo
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It's dumb how the quick loot menu doesn't say what resources each item contains. It compels you to pick up everything when you don't need to.

I was enjoying this game but I haven't played it in a week, and not for lack of opportunity...
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