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| The Talos Principle | |
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| Tweet Topic Started: Apr 6 2015, 03:35 AM (3,125 Views) | |
| Derpstrom | Apr 8 2015, 08:55 AM Post #16 |
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Level 8
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Three little connectors... and a fan was a fun level! Took bits from |
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| Moo | Apr 10 2015, 01:35 AM Post #17 |
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Level 8
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The best thing after hitting a brick wall is just quitting and returning later. The other night I probably spent 30 minutes on "Pinhole Windows" to no avail. Tonight it took about 3 minutes to figure out. The other night I had the right idea of forming the blue streams within the red streams, but didn't think to pull all the way back to the end of the map and find the 'pinhole' for each connector. I should that I was pretty deep into the beers the other night though. |
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| Moo | Apr 10 2015, 02:11 AM Post #18 |
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Level 8
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The first puzzles in World B definitely take a step back in difficulty compared to World A's later ones, which I guess was a design choice so that people could abandon difficult puzzles but still have new stuff to do in the meantime like Super Mario 64. Nice. |
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| Moo | Apr 10 2015, 02:44 AM Post #19 |
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Level 8
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The annoying thing about this is that if you remove the impossibly hidden switch the puzzle is actually pretty good. |
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| Derpstrom | Apr 10 2015, 01:28 PM Post #20 |
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Level 8
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Yeah I found that by accident when I discovered there was a TPV mode ![]() My progression has slowed quite a bit sadly Just haven't had the time to play for more than 15-20 minutes at a time before work which, sometimes, is enough for one puzzle Think I'm nearly at the end of Building C Door 3 now. Aftr I've finished I'll be curious to see how much extra content is in the game. I've already found a few secret areas and I'm sure the game has multiple endings relating to the tower and stars. All the dialogue certainly seems to be leading that way. |
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| Moo | Apr 10 2015, 08:01 PM Post #21 |
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Level 8
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Unintentionally glitch-solved "The Four Chambers of Flying" by placing the connector on a part of a wall I shouldn't have been able to climb onto. Quite odd because I've literally never been able to climb onto a wall but this glitch was in the pinpoint perfect spot for the connector. The connector and its streampoint/receiver are actually a ruse in this puzzle; you only need the connector to activate a plate switch.
Edited by Moo, Apr 10 2015, 08:07 PM.
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| Moo | Apr 11 2015, 07:55 PM Post #22 |
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Level 8
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So Red Panda, is Spoiler: click to toggle the ridiculously hard one you were talking about? Because I have no freaking clue what to do after obtaining the third connector.If it's not the one put the actual one in spoilers so I can check at the end. EDIT: Just read your old post on this...you're only halfway so you probably didn't mean this puzzle. Edited by Moo, Apr 11 2015, 10:04 PM.
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| Moo | Apr 11 2015, 10:01 PM Post #23 |
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Level 8
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Oh lord. This might be the puzzle that breaks me. At the very least I'm moments away from using a messenger for a hint. This puzzle annoys me a bit because the game sometimes doesn't tell you when you've reached an impasse when it's clear that you have, so I have no idea if the jam I keep getting into is a logical step in the puzzle or a mistake. I literally can't conceive of a different approach though. EDIT: Pffffft figured it out immediately after making this post. Definitely the hardest so far. Edited by Moo, Apr 11 2015, 10:12 PM.
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| Moo | Apr 12 2015, 01:24 PM Post #24 |
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Level 8
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Uninstalled after completing the A, B and C worlds. I've got a creative project I wanna put my spare time towards and I can't hold off any longer. I'll probably re-install later in the year and try the Tower and Star Worlds. Anyway, that was a very good puzzle game and I actually enjoyed the philosophical aspect. I'd say there were two puzzles that got me in the same way The Swapper's HELLPUZZLE got me, Spoiler: click to toggle Several puzzles aren't so much hard as they are complex, and a few of them seemed to have those mines involved for no other reason than to make corridors annoying to dash through, but all said it was great fun and mostly rewarding to complete them.I cheated and got most of the stars, and I refuse to believe anyone managed to get them all without a walkthrough (remember the level with the numbered pillars arranged in a circle? the solution is absurdly involved and you will never figure it out). You'd have to be a masochist to find some of the hidden areas and connectors. In fact the experience disheartened me enough that I didn't even bother with the Star Worlds. I'm not sure if their puzzles are normal or not. The music was excellent, especially the tranquil guitar in World C. Good game. Edited by Moo, Apr 12 2015, 01:25 PM.
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| Derpstrom | Apr 12 2015, 07:27 PM Post #25 |
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Level 8
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I'm stuck on a puzzle in world C right now and it's annoying me because I know the solution must be dead simple! There's a jammer right beside a mine and two cubes. There's not much else in the area so it has to be something to do with these two.. I just can't figure out what. Always the way.. no sooner do I go and post that I'm stuck do I figure it out :S solution to puzzle
Edited by Derpstrom, Apr 12 2015, 07:30 PM.
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| Moo | Apr 12 2015, 07:46 PM Post #26 |
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Level 8
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lol, your solution is much smarter than mine (I placed a cube on top of the mine and one next to it, hopped on the latter, grabbed the jammer and quickly jumped onto the other cube). |
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| Red Panda | Apr 17 2015, 02:18 PM Post #27 |
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Jerbs and Groathe
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Just finished this and got up the Tower 5th floor. The 5th floor tower puzzle was really good, kinda wish there were more puzzles like it as it uses verticality and multiple floors well with the clone moreso than just floating boxes in the air. Hopefully that's the stuff we'll see in the expansion coming out later in the year. I'd highly reccommend going up the tower, I didnt bother with the stars, but even then it felt more like a satisfying and compelling ending to the game. It should take 2 hours to reach to the top, there's only 6 puzzles and 4 of those Tetris puzzles to do. The last puzzle felt like a boss fight. Time Flies was the tricky one that really fooled me for awhile. Prison Break took me awhile to get started, but didnt find it too troublesome once I got the connector in the room, I personally found Dead Man's Switch more tricky in resolving the closed room. I really liked how the difficulty was spread out overall. There were tricky puzzles in all 3 worlds, with easier ones in between to give you abit of a breather so that you dont get too mentally fatigued / fixated in solving challenging puzzles back to back (Which is the problem that Antichamber greatly suffered from). Where The Swapper and Portal 2 gives breaks with exploration and exposition, The Talos Principle confidently offers you more fun puzzles. I feel like there needed to be a stronger puzzle device for World C. The moving platforms wasnt too strong of a device to keep up with how well the pacing and variety was with Worlds A and B. The platform was just too intertwined with another puzzle device to make it useful. Even if the puzzles were still good, the variety of World C ended up being lacking as I've already mastered Connectors, Boxes and Fans that several puzzles in World C liked to combine and utilize. At least the Music in World C was excellent. The only puzzle I didnt like was the Egyptian Alleyway. It was less of a puzzle (I knew what to do) and more of a trial in precise execution that had failure reset your progress. Edited by Red Panda, Apr 17 2015, 02:22 PM.
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| Moo | Apr 17 2015, 03:33 PM Post #28 |
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Level 8
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I had an absolute brain fart with Prison Break. Once I had the first three connectors it simply didn't occur to me to switch the connector keeping the 'prison' open to the second blue stream via another connector. I probably spent 40 minutes stuck just freaking out about how the shit I was meant to get any of the connectors outside. The rest of the puzzle is hard, but mainly because it's complex rather than clever. There are few like that where you're just going through the motions. |
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| Moo | Apr 17 2015, 06:17 PM Post #29 |
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Level 8
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I also felt like a tool for not figuring out Just Doors and Windows sooner since it has the same solution as Pinhole Windows and that solution is "use the windows". |
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| Moo | Jul 9 2015, 06:51 PM Post #30 |
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Level 8
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An expansion is out in 2 weeks: http://www.rockpapershotgun.com/2015/07/08/the-talos-principle-road-to-gehenna/ I think I'll play TTP again soon, since I stopped playing once I reached the tower. This game has stuck in my mind for a while. I'm surprised the writer also wrote The Swapper, since I hated the philosophical musings in that game but found them fun and intellectually stimulating in TTP. I loved how the terminal AI would take a "universal" assumption and break it down succinctly with logic, all the while teasing you for your ignorance and remembering what you've said so it can call you out later when you contradict yourself. Those exchanges made me think quite a bit. Edited by Moo, Jul 9 2015, 06:56 PM.
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5:51 AM Jul 12
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Just haven't had the time to play for more than 15-20 minutes at a time before work which, sometimes, is enough for one puzzle
5:51 AM Jul 12