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| What have you finished and what did you think (WHYFAWDYT) thread | |
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| Tweet Topic Started: Dec 13 2013, 12:06 PM (33,516 Views) | |
| Moo | Apr 27 2016, 03:02 PM Post #706 |
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Level 8
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Curt, since you haven't played Bloodborne, I think you'll be surprised how much better Dark Souls 3's combat is compared to 1 & 2. It's so much more fluid and fair, with none of 1's clunkiness or 2's weird changes and general tedium (ie. retarded enemy placement). I was just playing 1 again last night and realized how unfairly brutal and poorly conceived some of it is, like the bonfire run to Capra Demon and Capra Demon himself, which combined are just mindless chaos. I've looked back endearingly on the game's difficulty but forgotten how much it pissed me off at times, as opposed to BB and DS3, where I only got pissed off at myself. I only cherish 1 more because I love the aesthetic, but in gameplay terms I'd place it 3rd, with Bloodborne 1st and DS3 a close 2nd, simply because I prefer BB's focus on offense. Chickan, since you are a despicable coward who refused to play Bloodborne because it was too hard, you'll be pleased to know DS3 is more accessible in the early going, and aside from one optional boss it's never as hard as BB at its hardest (the DLC). Edited by Moo, Apr 27 2016, 03:09 PM.
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| Deleted User | Apr 27 2016, 03:11 PM Post #707 |
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Moo - I'm curious of your thoughts on Salt & Sanctuary if you've ever played it or intend to? |
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| Moo | Apr 27 2016, 03:27 PM Post #708 |
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Level 8
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I'll try it eventually. It's a little weird that it's not just based on Dark Souls but pilfers from it liberally. I'd probably enjoy it, but I think there are going to be a lot of Souls-influenced games before the Okami of Dark Souls comes along. The far more important question is why you own a PS4 and would play Salt & Sanctuary but not Bloodborne or DS3. I think you would love piecing the story together in Bloodborne, personally. Edited by Moo, Apr 27 2016, 03:29 PM.
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| Deleted User | Apr 27 2016, 03:42 PM Post #709 |
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Easy answer - platform game > third person RPG - for me at least. Longer answer - they're just not my sort of game. I enjoy playing through games which challenge me, but not so much to the point where I'm frustrated by it. I haven't really enjoyed Salt & Sanctuary all that much, mostly because I make so much progress and then die and lose all the progress I had. Dark Souls looks fine, and I don't mind watching videos of people playing it, but it's also a case of lack of game playing time and lack of patience. I'm terrible with these sorts of games as I always forget to block or use health, so I wouldn't have the patience to die twenty times on one boss. In short, I don't learn from my mistakes in these games. I do have to wonder about Salt & Sanctuary. As far as I understand, it's obsessively faithful to Dark Souls, so much so that the trophies are pretty much exactly the same as the Dark Souls trophies. I'm sure I've mentioned this before, but it feels like it's close enough to being a case for copyright infringement, but it's just different enough to not be stepping on it. |
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| Moo | Apr 27 2016, 04:47 PM Post #710 |
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Level 8
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I see where you're coming from. It's a shame that some people can't accustom themselves to the difficulty, because the same people would appreciate the aesthetic and lore. I honestly can't think of a RPG that approaches lore as well as Dark Souls does, where how things are told is just as intrinsic to the experience as what is told, and the player's personal experience affects their interpretation of what's going on (you can finish Dark Souls with radically different ideas about what's going on, depending on what you do and how closely you pay attention).
Edited by Moo, Apr 27 2016, 04:47 PM.
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| jamesh | May 29 2016, 02:07 PM Post #711 |
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Level 42
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I finished Until Dawn. I only managed to save 2 of the characters, and missed out on a lot of the totems and maybe a third of the other clue collectables, so I'll probably give it another play through. I really liked the collectables in this game, in that each one was unique and gave clues about what was going on in the game. While I didn't find everything, they were enough to guess a few twists a little before they were revealed. But even when that happened, it didn't feel like they'd spoiled the story for me, but rather it felt good to see confirmation of what I'd guessed. While it plays very similar to a Quantic Dream game, I found it a lot more fun. The slasher horror genre probably made it easier to give weight to the player's choices while still directing the story towards the conclusion. |
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| Biceps Ben Six Pack Smooth | May 29 2016, 02:42 PM Post #712 |
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Avoid Hot Dogs
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This is on my list to play soon. I just completed Life Is Strange and want a similar experience |
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| Moo | May 29 2016, 03:01 PM Post #713 |
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Level 8
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You should try Tales from the Borderlands while you're at it. Surprisingly great and you can follow it without having played the series before. |
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| Biceps Ben Six Pack Smooth | May 29 2016, 06:07 PM Post #714 |
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Avoid Hot Dogs
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Im taking a break from Telltale games at the moment but do already own Borderlands. Telltale games for my use is played on my laptop when I have time to actually game away from home. Unfortunately most of my free time is now spent on freelance work. I loved the shit out of Life is Strange, its my favourite game I have played this year. I havent played much of the newer Telltale adventure games so its probably not a fair comparison but compared to the older games like Back to the future which I did rather enjoy, Life Is strange is on a whole new level. Still waiting on Kings Quest to get real cheap on Steam as well. Cannot forget Dreamfall which I bought on Kickstarter few years back, I have patiently waited for all episodes to be released before commencing. Latest I heard the final episode is due soon according to the devs. Oh and I chose to sacrifice the town, I just felt like I put way too much effort into saving Chloe and becoming besties and got selfish. Edited by Biceps Ben Six Pack Smooth, May 29 2016, 06:14 PM.
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| jamesh | Jun 9 2016, 09:31 PM Post #715 |
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Level 42
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I did another couple of play throughs of Until Dawn in order to get the platinum trophy: once all the way through getting all the collectibles and keeping everyone alive, and another partial playthrough to kill everyone. It was fun seeing how my choices and actions affected the game. It was interesting to see that finding the collectables didn't just give me more information about the story, but also gave the characters more information. When I did the last partial playthrough, I skipped most collectables since I'd already found them on the previous run. It was interesting to see how it resulted in a bunch of dialog being cut, and the characters commenting that they must be missing something about what was going on. There is also a setting in the options menu to show what percentage of people picked each option globally, which I'd strongly recommend leaving off for the first time through the game. I did have fun picking the minority dialog options to see how things would play out differently. It basically reaffirmed my previous thoughts: that Supermassive have improved Quantic Dream's genre in almost every way. |
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| Moo | Jul 7 2016, 01:49 AM Post #716 |
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Level 8
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Xenoblade Chronicles can join Final Fantasy 8 & 10 as an RPG I quit playing because I was too underlevelled to beat the final boss. I can't be bothered grinding for two hours. I fought most monsters on the main routes and did a whole bunch of sidequests (which grant EXP) but the game must expect you to fight ALL monsters and do TONS of sidequests, because the final boss' first form was annihilating me. It's a very good RPG besides. I'm a bit miffed that I didn't experiment more with the battle system, only realizing towards the end how much variety there is (Riki/Melia/Sharla is a powerful posse). The fights can get so intense at times that winning is cathartic. The world is huge, inspiring awe at times despite the craptastic graphics. The story is lame and has too many moments where characters talk about the power of friendship but the plot picks up in the middle and has a few tasty mysteries. There's a comic relief character who looks like a Pokemon and is my favourite. There are no really annoying characters like Yuna in FF10 and the romantic subplot is far less cringey than Tidus/Yuna and Squall/Rinoa. I put it 5th on my RPG Hall of Every RPG I Remember Playing: 1. Chrono Trigger 2. Mother 3/Earthbound 3. FF9 4. Paper Mario TTYD 5. Xenoblade 6. FF8 7. FF6 8. Lost Odyssey 9. FF10 Don't remember well enough to accurately judge: FF12, Star Ocean TtEoT Though in terms of the battle system I'd put it 1st or 2nd. |
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| Moo | Jul 8 2016, 08:51 PM Post #717 |
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Level 8
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I finished Furi. It's not the type of game I'd buy (a combination of arena battle and bullet hell) but I was pleasantly surprised. The difficulty spikes early but it's actually not too hard once you figure it out; I think the hardest boss only killed me 4 times. However, it's never easy and a constant challenge. It's immensely satisfying to land a perfect parry or finish off a boss. The music is similar to the opening theme in the film Drive and complements the world - a unique and colourful blend of trippy sci-fi environments - really well. It has Metal Gear Solid's knack for intriguing boss designs and dialogue. The obscure storyline gets you wondering about who exactly the silent protagonist and what's going on. My two biggest complaints are that it stinks having to re-do fights from the beginning if you die, and it could've had half a dozen more bosses. It's very short. |
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| Moo | Jul 9 2016, 09:39 PM Post #718 |
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Level 8
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Gone Home: A letdown. There's no drama. I don't understand why a lesbian coming-of-age tale is staged as a horror game. It's not pretentious like Life is Strange is at times, but LiS is dramatic, mysterious and imaginative. Gone Home is just boring and twee. |
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| Doomguy | Jul 9 2016, 09:44 PM Post #719 |
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Level 7
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just another poo in the loo art game. |
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Fuck_Giver.exe has stopped working! Does it matter how I write the truth? | |
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| Twisted | Jul 9 2016, 10:09 PM Post #720 |
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Level 6
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I really thought Gone Home was a breath of fresh air. I thought it was really cool to have a game with a subdued family drama and I found it to be quite engaging and dramatic. Obviously the story just didn't strike the same chord for you and that's a shame. I thought the faux horror aspect was great. Had me on the edge of my seat the whole time and it wouldn't have had anywhere near the same impact if it was in the middle of the day and the whole house was lit up. I was constantly nervous but the game is just set in a big house while it's dark and raining outside. The atmosphere did a great job of pulling me in and forgetting that there's nothing inherently scary about that. And the sub-narrative with the father was great too and felt like you wouldn't find it if you didn't spend enough time digging. That also reminds me that I really despise the term 'walking simulator' that came out of that. I see the humour but it's used in such a way that makes out that games can't be doing different things and finding different ways to tell stories. To me, it's like dismissing 12 Angry Men, Rope, and Glengarry Glen Ross as bad because they're stage plays shot with a camera. Edited by Twisted, Jul 9 2016, 10:14 PM.
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