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What have you finished and what did you think (WHYFAWDYT) thread
Topic Started: Dec 13 2013, 12:06 PM (33,520 Views)
Moo
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Moo
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Tales from the Borderlands is superb, episode one anyway. I'm blown away. The direction alone is almost Pixar quality. It's well told and seriously funny.
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I was convinced Rhys was voiced by the guy who does Jerry from Rick and Morty, who he sounds exactly like, but it's actually the guy who did Joel in The Last of Us, who Rhys sounds nothing like.
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Moo
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I finished it. Surely Telltale must work like the makers of Call of Duty do, alternating between different teams for each game? Because Game of Thrones is bad and Tales from the Borderlands is stunning. It's totally renewed my faith in the company, which has dwindled since The Walking Dead. TftB might even be better than TWD. I saw some of that movie Guardians of the Galaxy and thought it sucked. TftB is the good version of whatever that genre is (sci-fi comedy-drama?) and almost rivals The Last of Us in cinematic direction.

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jamesh
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I finished a few games over the last week:

Saints Row: Gat out of Hell: if you treat it as a "standalone expansion" to SR4, it is pretty good. If you treat it as the next game in the series, then it feels phoned in. On the plus side, there is an entirely new map, and the flight mechanics are quite fun once you get a few upgrades. On the minus side, three of the four powers you get felt like small tweaks to ones from SR4: the biggest change was replacing telekinesis with the ability to summon demons. The graphics are starting to look a little dated on the PS4, so I hope Volition does a bit more for their next game.

Ratchet & Clank: Nexus: I missed this one when it first came out, but picked it up in the Christmas sale. After the last two R&C games being co-op and competitive tower defence multiplayer focused respectively, it was fun playing a game that was closer to the usual formula. It is quite a short game though, so I'm glad I got it on special.

Tales from the Borderlands: I finished off the last few episodes, and loved it. Like Moo, I'm a bit surprised that both this game and GoT came out of the same studio at the same time. If they were overstretched, then I'm not sure what that says about 2016, where they've announced:

1. finishing off Minecraft Story Mode
2. The Walking Dead: Michonne
3. The Walking Dead Season 3
4. Batman

So I guess the smart thing to do is to see which projects the writers from Tales of the Borderlands are working on next year.

As for my choices for the final battle:
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Moo
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I could only feasibly see Batman having the comic, dramatic blend Borderlands had. I hope they do that instead of being "dark and gritty". I wouldn't mind a campier Batman. The last thing the character needs after the last decade of movies and games is depressing ethical dilemmas.

They'd better introduce a what-choices-did-you-make-previously thing for TWD3, since I imagine a lot of people aren't on their original platforms anymore. I'm not particularly excited for it anyway since TWD2 was no TWD1.
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jamesh
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Well, the trailer for the Batman game doesn't really sound very much like Adam West Batman, if that's what you're after:


I don't think DC/Warner Bros would let them do a campy portrayal: they seem to be doubling down on dark+gritty.
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Moo
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I meant campy like Tales of the Borderlands, though I guess campy's not the best descriptor. Something that has a sense of humour, doesn't take itself too seriously, and is just cool with the soundtrack and stuff, is what I meant.

I just want Tales of the Borderlands season 2 I think.
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nuttz
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Moo
Dec 28 2015, 07:24 PM
I could only feasibly see Batman having the comic, dramatic blend Borderlands had. I hope they do that instead of being "dark and gritty". I wouldn't mind a campier Batman. The last thing the character needs after the last decade of movies and games is depressing ethical dilemmas.

They'd better introduce a what-choices-did-you-make-previously thing for TWD3, since I imagine a lot of people aren't on their original platforms anymore. I'm not particularly excited for it anyway since TWD2 was no TWD1.
I doubt your choices in TWD2 will have much relevance in TWD3 given how vastly different the endings could be.
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jamesh
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I finished off Killzone Shadow Fall's single player campaign yesterday. I hadn't played any of the previous games other than the start of the PSP game, which I didn't particularly like (unlike the other games, it was a top-down shooter).

The back-story of the game seemed interesting, essentially being an analogue of the Israeli-Palestinian conflict, and it was a bit of a change to essentially be fighting for the bad guys: it starts with your side having uses a weapon of mass destruction to kill most of the people on a planet, you have a scientist designing a bioweapon that could wipe out an entire ethnic group, and you seem to be initiating most of the violence. Unfortunately most of the characters are pretty one-dimensional, which seems like a bit of a waste.

The game is quite nice looking, although it was sometimes a bit difficult to distinguish parts of the level you could traverse and which parts were effectively behind invisible walls. It also made it quite difficult to make out enemies without using the radar ping (which in itself was annoying: hold the button too long and it alerts everyone, hold it too short and you don't get a full picture). Most of the levels were large with multiple paths to get to the objectives, but in a number of them things would be very difficult if you didn't use the path the developers wanted you to.

There were a number of things that didn't work out so well though:

* It seemed way too easy to alert guards in the stealth sections of the game. And whenever you were spotted every enemy would instantly know where you were, so there wasn't any room to recover.

* Jumping felt quite clunky. Attempts to do running jumps would occasionally felt like you were stopping at the edge of a ledge and doing a normal jump instead. This wouldn't have been so bad if they didn't have a few levels that depended on you getting all your jumps right on pain of instant death.

* The game had a habit of introducing new mechanics and at the same time punishing you with instant death if you didn't pick up those mechanics quick enough. The worst would be the wing suit gliding section towards the end of the game, where failure meant smacking into the side of buildings repeatedly.

* Fuck that section at end of chapter 7 where you have to fight off waves of enemies in the hangar.

* I had to restart the final chapter because it stopped registering that I'd completed objectives and didn't let me finish the game. Restarting the checkpoint or exiting out of the game didn't help.

I haven't touched the multi-player, and probably won't. I'd be surprised if there was anyone close to my skill level playing the game at this point.
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jamesh
Dec 31 2015, 02:43 PM
* Fuck that section at end of chapter 7 where you have to fight off waves of enemies in the hangar.
Indeed! F*** that section!
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Derpstrom
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Was that the bit that ended with the giant robot thing?
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jamesh
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No. You've just rescued/captured the mad scientist woman and reached the extraction team. There's a problem with the ship you were going to leave on, so a different one is very slowly being moved from one end of the hangar to the other. You and a few useless AI soldiers need to hold the position against waves of enemies (including shielded enemies, mini-gunners, engineers who build turrets and a few flying drones) until you can get into the gunner seat of the new ship and finish off the remainder.

I died a lot in that section. A few of the times I probably could have completed it but didn't notice that the objective changed and I could have entered the ship to take out the remaining enemies.
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Derpstrom
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Oh yeah now I remember
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jamesh
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I finished off Watch Dogs over the last week. While the story was a bit so so: it seems a lot of bad things have to happen to the women in the protagonist's life in order for his story to progress. The game play was fun, with the "hacking" components more resembling movie hacking than real hacking (which I didn't count against it).

In a lot of ways it felt like a Grand Theft Auto clone, although the places where it differed were probably the most interesting. You couldn't use your guns while driving a car, so driving missions played out quite differently, where your attempts to escape or take down other vehicles instead depended on controlling the city's bridges, traffic lights, traffic bollards, etc. And many of the on-foot missions were best done by stealth: hacking into security cameras, and then manipulating the environment to take out enemies.

The in-universe explanation for all the hacking is that most of the city's functions have been networked and are being controlled by the "ctOS" system, which you have hacked into (a number of the missions involve expanding that access). You could kind of extrapolate this for things like the bridge and traffic lights, which may currently be hooked up to SCADA systems, but you've got to wonder why people would be carrying around grenades that are hooked up to that network. That said, it is a lot of fun remotely detonating the grenade on a guard's belt :)

Story wise, I think the game could have done with less villains, and more character development all around. The game also delivered a lot of the story through collectable audio logs. If you missed too many of them, it would be difficult to connect up the rest of the story or know the motivations behind some of the characters. There was also a bunch of world building in the audio logs about the Blume Corporation that didn't really affect the game's plot but might figure into the game's sequel (which is apparently being released this year in place of the annual Assassin's Creed release).

The online tailing and online hacking multiplayer modes were also an interesting diversion, reminding me a bit of Assassin's Creed multiplayer, in that they are asymmetric and require you to blend in with AI controlled characters to fool your opponent. The way other players would invade your game kept things interesting when I was going through some of the side mission content. Although it was a bit frustrating when I'd just hacked the lock on the final gate to a ctOS tower only to be told I couldn't hack into the tower itself until I'd dealt with an opponent.

Lastly, the "digital trips" were surprisingly fun and well fleshed out (some with their own skill tree upgrade mechanics), even though they didn't tie into the main story missions at all. The spider tank one was probably my favourite.
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jamesh
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A few other thoughts on Watch Dogs:

I finished the game with over $1 million and not much to spend it on. I'd purchased the highest tier weapons, and all the cars I wanted. I only bought ammunition or consumables a handful of times throughout the game.

The incentives in the crime prevention open world events seemed a little weird. If you spook the criminal before they can commit the crime, that counts as a failure. If the criminal kills their victim, but you take them down afterwards, that is a success. Saving the victim gives you better rewards, but bashing the criminal's skull in with your truncheon seems to be the primary goal.
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