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What have you finished and what did you think (WHYFAWDYT) thread
Topic Started: Dec 13 2013, 12:06 PM (33,526 Views)
nuttz
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I'd argue his direction is at the very least decent. Each game has some great scenes (the opening of Indigo Prophecy, the finger scene in Heavy Rain), they're just surrounded by some of the most pretentious, sub-par writing I've ever seen.
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Moo
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I'd also add the attempted suicide in BTS as a good scene.

I'm trying to think of the absolute worst thing in any of the games. The sexist stuff is too abundant to stand out, so I'd go with the homeless people arc in Beyond Two Souls. All of them banding together to ensure the birth of the child made me cringe, and yet it pales in comparison to the scene at the end where you see them watching TV together in a middle-class suburban home. It was disgustingly romantic.
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Red Panda
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Jerbs and Groathe
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Finished the 3rd Episode of Life is Strange

H
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Moo
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Stop making games seem interesting. I've already forked out for Talos Principle and The Witcher 2.
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Red Panda
May 24 2015, 03:56 PM
Finished the 3rd Episode of Life is Strange

H
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I KNOW! By the end, my eyes were like...

Posted Image

I was surprised to see you let Frank ...

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Red Panda
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Jerbs and Groathe
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I must have missed it. As I would have taken it back. Was it in the Caravan or his pocket?
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Red Panda
May 26 2015, 12:03 AM
I must have missed it. As I would have taken it back. Was it in the Caravan or his pocket?
Yeah, caravan. In one of the overheads.
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Doomguy
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Just finished XCOM Enemy Within.

Quite an engaging, addicting and rewarding game, it certainly grabbed my attention much better than the vanilla game. I must concur with illy that there was a power creep and you end up pretty untouchable late game. My two major issues with the game are:

1. Enemies that run away and you have to comb that map for them. It's not fun, it's tedious. Please remove that from XCOM 2.

2. Some of the way angles are calculated made absolutely no sense / was very inconsistent at times.

These were honestly fairly minor issues, though, it was a solid game. Would recommend.
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Moo
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I do think you become overpowered towards the end, but the final mission was extremely tense for me and came down to the wire.

What I loved about XCOM is how you feel increasingly protective of particular soldiers as they keep surviving missions. I still remember a moment early in my campaign where the only surviving soldier from the first mission, who had since become the best soldier, was about to get blown to pieces if a rookie sniper missed a 50% shot. She made the shot and both of them ended up making it to the very end.
Edited by Moo, Jun 14 2015, 06:46 PM.
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Doomguy
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Haha, yeah I kept my main man Lopez alive til the end too. I honestly ended up establishing my main team fairly early on and would just make sure to save diligently, and just load if any of them died. I honestly think my most potently strong unit was Vandyke, my assault. Armed with the shotgun weapons, and utilizing both run & gun and ability to shoot twice was just devastating. If you get close enough and a good angle you just get 2 100% shots, after you've dashed! That was more situational, though, but damn powerful. Most kills went to Wilson, my sniper. Plasma sniper rifle was pretty damn stronk. I was honestly surprised at how well not being able to take cover balanced the mech units. They were definitely quite strong but seemed to really come into legitimate danger of dying the most, not necessarily that nobody else got low on health, just that if it happens to a mech you can't hide anywhere near as well.

I also really liked the hover S.H.I.V. It could fly all over the place, had the most movement speed by miles and could deal very respectable damage.

I have to say the hardest mission by miles for me was the one where you find the whale with aliens hatching out of it. I got it quite early and those things were really devastating to my units at the time. After a couple of failed attempts I ended up just having Wilson and Lopez just leave for the LZ while the other 3 went on a suicide mission just to flip the switch to have the place bombed.
Edited by Doomguy, Jun 14 2015, 07:45 PM.
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Moo
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I played in Ironman mode so there were no reloads if people died. It ratchets the tension up like crazy.

The whale mission is probably the hardest mission. I was surprised the second time around how easy the base defense mission is. I only lost a few rookies and, once the initial attack was over, I just camped on the balcony and killed the aliens as they slowly made their way down the hangar.
Edited by Moo, Jun 14 2015, 08:28 PM.
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Doomguy
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Yeah, it is quite easy but I think it kind of hard to be since you lose the game if you fail and you don't get to choose what units you have.
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Red Panda
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Jerbs and Groathe
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Uhh so over the last 2 weeks I finished:

Ori & the Blind Forest
Pillars of Eternity
Her Story
Walking Dead Season 2

Where to start?

lol
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Moo
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What did you think of PoE? I've had my eye on it.
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Red Panda
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Moo
Jul 1 2015, 10:19 PM
What did you think of PoE? I've had my eye on it.
I was gonna be an ass and write a summary of what I thought about Path of Exile.

But Pillars of Eternity is a little difficult to recommend if you havent played any of the old Infinity Engine/Aurora Engine games (Planescape Torment, Baldurs Gate, Icewind Dale, Neverwinter Nights).

It's a homage to them for the most part and it has an incredible amount of combat depth, dense world building and some elegant streamlining that carries the game. There's alot of reading (only about 15% of the game is probably voiced if that bothers you) and alot of combat. The combat encounters are wonderfully frantic and challenging even on normal. It's active as you're micromanaging 6 party members and the mechanics encourage careful and clean engagements, positioning and clever use of the environment (corners, chokepoints); think of it like a small scale RTS with alot more mechanics under the hood. The party building is also really rewarding, as building a functional, cohesive party just makes you feel smrt once it all functions like a co-operative unit.

As for the writing? It's very dense and generally good. Sometimes I find myself dozing off or skimming through non-important things, but it was mostly enjoyable to read thanks mostly to its focus on worldbuilding and a range of dialogue options that give your created character abit of a personality. WARNING: There is a fair bit of fantasy flavoured Philosophy. But in general, the game and main quest is intertwined with Religion, Gods, False Gods and lore that makes good use of multiple interpetations, intentional contradictions and a plot twist that might rub you the wrong way.

If there is anything that you shouldnt expect with Pillars of Eternity, it's that the exploration and "sandbox" is very limited. Not only are the explorable areas small compared to more recent RPGs. There arent many cool secrets and dungeons to discover. Even compared to the classics (especially Baldurs Gate 2 and Icewind Dale - which had Weapons, Armour, bosses and dungeons that had their own story and background to them), it underdelivers with small caves with a simple kill quest.
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