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| What have you finished and what did you think (WHYFAWDYT) thread | |
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| Tweet Topic Started: Dec 13 2013, 12:06 PM (33,528 Views) | |
| nuttz | Mar 30 2015, 05:50 AM Post #526 |
Level 6
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It's set before LotR when Sauron first rises back to power. The whole Celebrimbor story is taken from the appendices of LotR (or the Silmarillion, don't remember which), but pretty much everything else is new (although based on the pre-existing lore of Middle Earth). |
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| Derpstrom | Mar 30 2015, 09:04 AM Post #527 |
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Level 8
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Demon Souls was a different beast to Dark Souls. IMO Dark Souls has a better design that assists the player better than Demon Souls did. Bloodborne takes it an extra level and makes the world easier to traverse without sacrificing difficulty. Couple of things I think From do poorly with this series. 1. Tutorials. I get that learning is by doing but it would be really nice to have a little tutorial to tell you how to do the basics like equipping armour, combat, jumping, proper way to combat, etc. Dark Souls 2 had a tutorial of sorts in Things Betweixt but I think all games would benefit from a tutorial you could select at the menu that puts you in a fight and pauses whilst showing you what to do. 2. Menus. The menus are still horrible. I actually had to google how to equip a weapon when I started Bloodborne yesterday. It's not done from inventory and, when you know where and how, it's not so bad... but you have to know when and how first and it doesn't explain that at all. Actually I think that's about it. Dark Souls and Bloodborne have a considerably better design with regards to waypointing before boss fights. Bloodborne reminds me of Demon Souls a little in that, at the first lantern, there's a gate locked from the other side. After you complete the first section you can open this gate before fighting the first boss. This creates a nice shortcut for when you die. Not as easy as the Dark Souls bonfire before the boss fight system but not as bad as the Demon Souls method where shortcuts made level traversal easier but there were still bosses that required a decent chunk of level navigation before encountering. |
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| Moo | Mar 30 2015, 11:06 AM Post #528 |
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Level 8
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I think Bloodborne has a tutorial of sorts. It's just taught through the early gameplay by making you adapt to difficult situations. I'd choose that kind of inference-based learning over a primer anytime, as long as it's done with as much care as it is in the Souls series. If Bloodborne had given a lengthy explanation of what parrying is and how it works, then suddenly an early boss fight would become an exercise in repeating what the game has told you to do instead of a puzzle in itself to be overcome through observation and experimentation. The latter is immensely rewarding. |
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| Patto | Mar 30 2015, 11:18 AM Post #529 |
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Hardcore Pro Troll
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You is dumb. But seriously, if you haven't play a souls game it would be confusing as you can't equip anything through the actual inventory menu |
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| Derpstrom | Mar 30 2015, 12:19 PM Post #530 |
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Level 8
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I just think it works towards making the game less accessible for newcomers. It's a tough enough game as it is without skimping on explaining the basics (brief text things on the ground don't count). It makes sense for Souls players but I'd imagine it would be very offputting for the majority of new ones |
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| Moo | Mar 30 2015, 05:41 PM Post #531 |
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Level 8
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I will say against Bloodborne that it's ludicrous that health potions don't regenerate after you die. I think the idea behind it is to reward better players who will have more blood echoes (in-game currency) leftover to level up while less adept players will have to spend some of the BEs on more health potions. Unfortunately it can lead to forced grinding for BEs when a boss kills you too many times. This effected me a lot at the start of the game and now it is again towards the end. With the current boss, I am generally running out of health potions after every 4th attempt, so I have to go on a dumb hunt for more BEs. This is a punishment I'm completely against. Edited by Moo, Mar 30 2015, 05:42 PM.
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| Moo | Mar 30 2015, 11:00 PM Post #532 |
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Level 8
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I know this post went by quietly without a response, but I'm too embarrassed by it and just want to make clear for my own sake that I was drunk and don't actually think these things. There is an air of melancholy hanging over Dark Souls though (the final boss fight in this respect is pure art), while Bloodborne's atmosphere is more malevolent and brutal. Also, as much as I love Bloodborne, its debt to Resident Evil 4's villagers is immense. The enemy townsfolk are almost exactly the same. They're basically just larger and speak English instead of Spanish. Edited by Moo, Mar 30 2015, 11:02 PM.
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| jamesh | Mar 31 2015, 01:18 AM Post #533 |
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Level 42
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Alright, rather than a "house rule" how about as an optional objective? Given the number of websites dedicated to helping people unlock trophies and achievements in games, and the popularity of in-game "skill point" systems, I find it hard to believe that you couldn't find other people who would want to share strategies. All it would require is for the game to give you a silly hat for beating a boss without pausing, or similar. I guess I'm arguing that perhaps the game is good despite the obnoxious design decisions rather than because of them. |
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| Moo | Mar 31 2015, 03:02 AM Post #534 |
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Level 8
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I don't care about trophies and achievements. I consider the trophy notification an annoyance every time it shows up. There's more to defeating a Souls boss than simply overcoming a difficult objective. It relates to the idea that gameplay and aesthetics intertwine and bounce off each other. The Souls games know how goddamn hard their fights are and so they conclude each fight with a bombastic display that heralds your success and feeds your sense of accomplishment, and this is a thousand times better than some vapid Dorito trophy notification or silly hat. The fact that you can't pause -- which is not the same experience as choosing not to pause or chasing some non-pausing achievement -- contributes to this because it increases the tension and it's an authentic part of the fight ("authenticity" is a whole can of worms that's too much to go into, suffice to say that it's very important in this case). The game knows you can't pause and that you have been scared as shit CONSTANTLY during the whole fight and it responds to this, when you win, with a huge celebration. So no, getting rid of pausing isn't obnoxious but one of the small but key pieces of the series' design. It feeds the catharsis of beating a boss, which is literally the best experience the series offers, the biggest reason for its passionate fanbase. You could think of it in the sense of a footy match. You go in with a strategy but once you're in there you can't stop the game to revise things if it's not going your way. You have to think on your feet. The Souls series simply chooses that paradigm. It's not obnoxious, but just different from the norm. It's like chess with a timer. I dunno. You're talking very logically about something that's hard to describe in a logical sense. I bet you'd change your tune if you tried Dark Souls or Bloodborne or just had more patience with Demon's Souls. Admittedly I haven't played Demon's Souls. Sorry if I sound overly aggressive but it's Souls the games of our times I'm defending here. Edited by Moo, Mar 31 2015, 05:04 AM.
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| Moo | Mar 31 2015, 03:21 AM Post #535 |
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Level 8
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On the subject, when the shit is PS4 gonna release Demon's Souls and MGS4? And God of War 3? I want to play these games! |
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| Derpstrom | Mar 31 2015, 09:39 AM Post #536 |
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Level 8
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I would be very interested to hear your thoughts on Demon Souls. I can't stand it now, going back, but I really enjoyed it to a point the first time I played. |
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| Deleted User | Apr 4 2015, 03:21 PM Post #537 |
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Deleted User
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After enjoying the first two levels, Battlefield Hardline turns to shit fairly quickly. Stupid beyond belief with such broken ideas. |
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| jamesh | Apr 6 2015, 11:12 AM Post #538 |
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Level 42
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What did you expect? Before release they pretty much said that they self- censored any ideas that might make the player uncomfortable about being a cop who murders people (e.g. humanising any of the enemies). They tied their own hands in the main aspect that could differentiate their game from any previous ones in the series. |
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| Red Panda | Apr 6 2015, 11:19 AM Post #539 |
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Jerbs and Groathe
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It's a modern Battlefield game. Made by the people that made Dead Space titles. What did you expect from the campaign other than garbage? |
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| Doomguy | Apr 6 2015, 01:01 PM Post #540 |
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Level 7
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>Buying MMFPS games |
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Fuck_Giver.exe has stopped working! Does it matter how I write the truth? | |
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