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What have you finished and what did you think (WHYFAWDYT) thread
Topic Started: Dec 13 2013, 12:06 PM (33,531 Views)
Derpstrom
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It was cliche over the top action bullshit. I liked that it was poking fun at itself a lot of the time but there were parts where it dropped the satire and started trying to be serious which was just sad.

Also no mecha-Hitler. WTF?
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Red Panda
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Jerbs and Groathe
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Managed to beat This War of Mine. If you havent heard of it, it's a war survival game where you play as a group of civilians living in an occupied Sarajevo. Gameplay involves managing scavenging, bartering, looting, survival and just managing your survivors and building up facilities in your shelter.

The economy of the game is just so balanced in that there's just enough materials and supplies that are sunk in to survive, which makes you keep desperately wanting things - forcing you to barter, scavenge or steal or manage the things you need. It's so well paced too with how scavenging and management is paced.

I feel it's unusually enjoyable even if it paints a grim picture of war/survival and scavenging can feel really tense as losing a character permanently can be devestating, or even just getting wounded is a huge setback (medicine and bandages will cost you). I am not gonna spoil it, but there are scenarios that just make you feel terrible about something. My only complaints is that the UI can be a little clunky.

I highly reccommend picking it up.
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Derpstrom
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Was looking for the final piece of magic in Shantae and the Pirates Curse... accidentally found the final boss. Beat him and got an ending. Pretty sure I can get a different one if I get the final piece of magic and try again... question is can I be bothered? :S

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Anyway it's well worth playing if you like Megaman type platformers. I didn't agree with the 10 out of 10 score on Another Dungeon so I put in a user review and gave it an 8 :)
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Patto
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Hardcore Pro Troll
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Red Panda
Mar 15 2015, 07:16 PM
Managed to beat This War of Mine. If you havent heard of it, it's a war survival game where you play as a group of civilians living in an occupied Sarajevo. Gameplay involves managing scavenging, bartering, looting, survival and just managing your survivors and building up facilities in your shelter.

The economy of the game is just so balanced in that there's just enough materials and supplies that are sunk in to survive, which makes you keep desperately wanting things - forcing you to barter, scavenge or steal or manage the things you need. It's so well paced too with how scavenging and management is paced.

I feel it's unusually enjoyable even if it paints a grim picture of war/survival and scavenging can feel really tense as losing a character permanently can be devestating, or even just getting wounded is a huge setback (medicine and bandages will cost you). I am not gonna spoil it, but there are scenarios that just make you feel terrible about something. My only complaints is that the UI can be a little clunky.

I highly reccommend picking it up.
Glad to hear it's a good game. I've been interested in it since the first trailer, just wasn't sure how it played. I'll definitely be picking it up now!
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NMANOZ
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Finally finished all endings for Fallout: NV. Overall I still prefer the 3rd game but the broken engine was a big pain with numerous freezes.
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Jerbs and Groathe
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Fallout 3 better than NV? fucking lol

Bad taste
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Doomguy
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Enjoy your subway system, kek
Fuck_Giver.exe has stopped working!
Does it matter how I write the truth?
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Red Panda
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Jerbs and Groathe
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Heretix_Aevum
Mar 22 2015, 09:48 AM
Enjoy your subway system, kek
And your instanced areas, abundance of multi level labyriths that the pip-boy map couldnt communicate, your lousy Karma system, you uninspiring perk/skill system, your lack of interesting choices, your poor Bethesda-quality writing, your ridiculously low level cap Pre-DLC, your terribad ending that rolled the credits in an open world game, your lack of interesting characters and so on.

NV is straight up a better game. People got too blinded by hype of FO3 back in 2008 and didnt see the game for all its major flaws.
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Moo
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I agree with nearly all of that but damn if exploring the wasteland wasn't a hell of an experience the first time around.

The Bethesda games are odd for me because I become absolutely absorbed by them for a very long time but never return to them once I'm done. They don't age great but the first experience is always a blast for me.

But anyway, Fallout 3's greatest sin is taking itself too seriously and having a mindnumbingly boring plot.

Today I replayed most of The Last of Us (I reached the end of Ellie's section) and the level of craft, talent and vision that went into everything is pretty mindblowing. I guess it's the best cinematic game ever? Anyway I probably won't finish my replay because the fucking Borne.
Edited by Moo, Mar 24 2015, 03:43 AM.
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Derpstrom
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Finished CounterSpy yesterday. Nice idea but unpolished integration left me feeling it was fun for a freebie but not something I'd spend a decent amount of money on. I really liked the concept and felt that, with a bit more polish and fewer glitchy scenarios it could've been awesome

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I really enjoy Counterspy a lot.
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Red Panda
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Jerbs and Groathe
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The best thing about Fallout 3 was the lone wandering atmosphere it had. It's probably aesthetically better in terms of world design than New Vegas. I'd say it only slightly hid the cooler secrets better, too, where New Vegas flaunted most of its cooler events in open spaces.

But I preferred how mechanically dangerous New Vegas was and how appropriately populated it felt (save for how disappointing the Vegas strip was). It's no S.T.A.L.K.E.R in terms of world design, but the world still felt more alive in a way where 3 felt so static in places.
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I wish I loved Hotline Miami 2 more but I didn't so there.
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Red Panda
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Jerbs and Groathe
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Finished Episode 2 of Life is Strange.

Has the same gameplay structure of the first episode. Small hubs of that allow a fair bit of environment exploration, offering exposition for world and character building. The Twin Peaks + Teen fiction atmosphere is still present and the animation / visual quality is excellent when compared to other episodic adventure games.

The content in the Episode as a whole was abit of a mixed bag, there's a rather lackluster trial and error section that plays with the rewind mechanic and a fetch quest for bottles that seemed to be there to pad the length of the episode out. But the 2nd half of the Episode was really excellent with moments of urgency and the feeling that choices (well, a number of them) actually had impact to the end result. What it did in terms of its core game mechanic was so clever, putting a spin on what you're used to doing when choices present themselves. Interesting to see where it's going, it hit a huge high with just 2 episodes in.

One thing worth nothing: The word "Amazeballs" that dropped early in the episode tops the "Go fuck your selfie" phrase that appeared in the 1st. Dat writing lol.
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jamesh
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I finished collecting everything in Tearaway. I had started playing it in January while on a trip, but set it aside for a few months (not really in favour of anything else on the Vita though).

It was nice to see Media Molecule work on something that isn't Little Big Planet for a change. Like LBP though, it has a mostly forgettable story but really nails the aesthetics -- this time for paper craft rather than stuffed fabric toys.

It also made good use of the various inputs on the Vita (accelerometers, front and back cameras, front and back touch, microphone). Unlike some console launch games that seem to use new control gimmicks just for the sake of it, in most cases it felt like the extra inputs improved the game.
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