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| Tweet Topic Started: Dec 11 2013, 10:14 AM (143,619 Views) | |
| Deleted User | Jun 20 2014, 02:38 PM Post #796 |
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That's fine, but that's not what Hardline is though. It will be large maps like Battlefield has. I'm glad that they're branching out and doing something else. CoD has realised that modern day military shooters are getting stale so they're doing the futuristic thing. Battlefield has gone for the cops and robbers aspect and it works well. I'm glad they are otherwise it'll just be average modern day military shooters over and over. I played a bit of Batman Arkham City last night just because. I felt like going through some of the side missions which I hadn't completed and had a great amount of fun playing it. Makes me want to try out Batman Arkham Origins but I the poor reception to that might turn me off it. |
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| jamesh | Jun 20 2014, 03:05 PM Post #797 |
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Level 42
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I wonder what would happen if they made it so the cops had to act like cops in Hardline? For instance, introducing penalties for using lethal force (especially excessive violence like head shots), and bonuses for non-lethally disabling your opponents? Criminals could use any amount of force they want, but the more force they used the more the police would be justified in using to capture them without penalty. It'd be an interesting way of making the game asymmetric and not just feel like a reskin. |
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| Deleted User | Jun 20 2014, 04:15 PM Post #798 |
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That sounds like a better game than what it will be, but it won't be that. The devs have mentioned that there won't be civilians in the environment either so you won't be dealing with that kind of problem. Makes sense software wise - it would be too hard to have civilians running around in stupid directions - but also takes away from it a bit. |
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| Derpstrom | Jun 20 2014, 04:16 PM Post #799 |
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Level 8
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That doesn't sound like it would be an overly large problem. |
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| Deleted User | Jun 20 2014, 04:21 PM Post #800 |
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If they're still having crashing buildings and stuff like that, then having civilians that you have to either watch out for or kill would hinder it I'd think. It would be an interesting addition, but I don't think the team is big enough to tackle something like that. You have to do that 100% or not at all. |
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| Derpstrom | Jun 20 2014, 04:24 PM Post #801 |
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Level 8
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Dunno. I guess I view it as something simple. You have fighters who must engage you, take cover, place themselves strategically, etc. Then you have civillians who must either cower scared or run away/aimlessly. They could be caught in crossfire or trapped under buildings, etc. quite easily. Just a slight modification to the existing AI. I'm sure they have the processing power to run it all simultaneously now so really their only limit is what they're prepared to try |
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| Deleted User | Jun 20 2014, 04:41 PM Post #802 |
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But the thing is there isn't any existing AI in it at all so they'd have to create new AI just to do that. |
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| Deleted User | Jun 20 2014, 04:43 PM Post #803 |
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Have a read of this: http://tmi.kotaku.com/why-2014s-battlefield-is-just-avoiding-uncomfortable-to-1593412680 "We've got different things planned there," Milham said. "Some of them are based on real crimes." However, he then clarified: "We're not interested in anything too dark in the criminal story. I think we want something that has a more clever tone to it, so we're making up our own crimes—the kind you would want to do. Like you could have a disconnect between the player and the player character if the mission is something the player wouldn't want to do. It's easier to get someone on board with robbing a bank than it is maybe taking hostages or something like that." |
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| jamesh | Jun 20 2014, 05:18 PM Post #804 |
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Level 42
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I guess one other thing that would seem a bit off if the game turns out to be a simple reskin is that it treats police officers and soldiers as interchangeable. The results aren't great in countries where the military has taken over policing duties. Also, if there are no civilians, does that mean cops will be rewarded for shooting anyone who is not also dressed like a cop? |
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| Derpstrom | Jun 20 2014, 05:33 PM Post #805 |
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Level 8
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Yes there is. How do you think the computer controlled characters move? |
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| Deleted User | Jun 20 2014, 06:22 PM Post #806 |
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I think we're talking about two different things. I'm talking about the multiplayer. |
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| Twisted | Jun 20 2014, 06:39 PM Post #807 |
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Level 6
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Just played 2 games of Hardline. The Blood Money mode. Seems alright. Could be good if they add some extra modes. But in the end it's probably still going to feel like Battlefield, as in, two teams killing each other and trying to capture points/cash. Doesn't seem like enough of a step away from Battlefield to be worth full price. That's also going by the video I saw during E3, not just 2 games of one mode. |
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| Derpstrom | Jun 20 2014, 11:30 PM Post #808 |
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Level 8
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I haven't seen any clips about it so I don't know a great deal. Is it just multiplayer again? No SP? |
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| Derpstrom | Jun 21 2014, 12:03 AM Post #809 |
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Level 8
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Check out the end of this clip. Bowser blue shells me right near the finish line but I cut him off and win the race by half a kart or so! |
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| Twisted | Jun 21 2014, 12:59 AM Post #810 |
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Level 6
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Is that uploaded to youtube straight through the game? Pretty sweet video. |
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