| Hi and welcome to the forums. These forums service C117 Games, Another Dungeon and the A&B Review websites. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. Registration is free with no stupid credit card authentication or complex obscure character recognition requirements :). Join our community! If you're already a member please log in to your account to access all of our features: |
| What are you currently playing?; What video game are you playing right now? | |
|---|---|
| Tweet Topic Started: Dec 11 2013, 10:14 AM (143,626 Views) | |
| Deleted User | May 19 2014, 12:08 AM Post #691 |
|
Deleted User
|
All this walking dead talk reminds me I need to post this... Spoiler: click to toggle
|
|
|
| NMANOZ | May 19 2014, 02:53 AM Post #692 |
Level 6
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
It annoyed me that despite all that, you still ended up with the same ending for the episode. |
![]() |
|
| Moo | May 20 2014, 03:50 PM Post #693 |
|
Level 8
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I was browsing through my writing files and found this from two years ago. I was trying to figure out why I like Zelda a lot. It's unfinished but I don't mind it.
Edited by Moo, May 20 2014, 03:54 PM.
|
![]() |
|
| Doomguy | May 20 2014, 03:54 PM Post #694 |
![]()
Level 7
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Good read. |
|
Fuck_Giver.exe has stopped working! Does it matter how I write the truth? | |
![]() |
|
| Deleted User | May 20 2014, 04:04 PM Post #695 |
|
Deleted User
|
I used that guide on my Vita playthrough and it became quite obvious how linear the game is. It's not to say it's not a good game at all, it just shows how it suggests that you're forging your own path when really you're not. |
|
|
| jamesh | May 20 2014, 04:34 PM Post #696 |
|
Level 42
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
There is a bit more to it than what that flowchart shows. Some of your decisions won't change the flow of the game, but change the flavour of some of the dialogue in the game even if they don't actively branch the story. Having played previous Telltale games, I expected the start and end of each episode to be fixed points, so I was actually impressed at the number of instances where they managed to make decisions cross episode boundaries, even if the long term consequences were minor. |
![]() |
|
| Red Panda | May 20 2014, 08:13 PM Post #697 |
|
Jerbs and Groathe
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I dont think hard branching paths are all that important when it comes to choice driven dialogue/event systems. Branches merely add replay value. Which is something that I am starting to care less and less about in story driven games. Most games that implement consequence well does it in a similar way that The Walking Dead approached it: Where Events/characters are flavoured in a way to acknowledge your actions and backed up by strong characters and events that manage to bite you later on. What I find that carries more weight in such systems are the choices themsleves. If a choice can really manage to really put you on the spot from moment to moment, then it is a system that serves its purpose and I feel that The Walking Dead did it well. |
![]() |
|
| Derpstrom | May 21 2014, 10:47 AM Post #698 |
|
Level 8
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Time for some market research. My game is divided into four sections. The first is an intro and will be the demo The second introduces you to the story and everything that's going on The third explains why everything that's happening is happening at the end of the third you have to make a choice based on the info you've got from section 3. I've written two completely seperate section 4s so you get a totally different game and ending based on your choice (each section is 2-3 hours long except the 1st which can be rushed in about 40 min). Is that something you see as a plus or a negative? Gameplay is similar to early Final Fantasy games and lacks the complex combat of something like Bravely Default or the fun action styling of something like Costume Quest or Tales of Blah. Reason I mention that is that the combat isn't anything above and beyond that would make you want to play more combat. Also no new game plus as I don't know how to reset all the variables properly and can't really remember all there are
|
![]() |
|
| Deleted User | May 21 2014, 02:04 PM Post #699 |
|
Deleted User
|
I started on the Bioshock Infinite DLC last night when I realised that my parents internet connection is so shit that I can't even download a patch update properly for South Park. Yay? So far it's great. I like the slow start and the hints at what has gone on/will go on in the future of Rapture is really great. It's so easy to get back into the flow of exploring the city and the combat. Ammo is a lot more scarce here though to begin with so it makes combat a little more interesting. |
|
|
| NMANOZ | May 21 2014, 03:10 PM Post #700 |
Level 6
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I finally completed Duke Nukem Forever. You would have though after all those years they could have put a proper ending, not a single screen that shows a map with a crosshair with a picture beside saying KIA and Duke saying he isn't dead. |
![]() |
|
| Derpstrom | May 21 2014, 03:14 PM Post #701 |
|
Level 8
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Damn you illmatic... this shit's taking over my life. I'm up late at night, having longer than aceptible toilet breaks, neglecting Dark Souls II...![]() |
![]() |
|
| Pickles | May 21 2014, 05:14 PM Post #702 |
![]()
Level 5
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Does anyone know why the guards in Dishonored have some invisible extension on their blades? It's rather annoying to find that a five foot distance can be magically reached by their butterknives. The game has a plethora of options in combat and stealth, though, so I blame myself mostly for alerting them to my presence. Given the options you have, I like that there's a useful load game system that stores recent auto-saves. |
| |
![]() |
|
| NMANOZ | May 22 2014, 01:54 PM Post #703 |
Level 6
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Sounds like Call of Duty. |
![]() |
|
| Derpstrom | May 22 2014, 02:44 PM Post #704 |
|
Level 8
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I don't remember that happening to me although I rarely got in open fights like that |
![]() |
|
| Deleted User | May 22 2014, 04:04 PM Post #705 |
|
Deleted User
|
I only did a complete stealth playthrough and never engaged enemies so can't say for sure sorry. |
|
|
| 2 users reading this topic (2 Guests and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Video Games · Next Topic » |
| Track Topic · E-mail Topic |
5:40 AM Jul 12
|







![]](http://c117games.com.au/Forum/C117Theme/Misc/Pipr.png)





5:40 AM Jul 12