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| What are you currently playing?; What video game are you playing right now? | |
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| Tweet Topic Started: Dec 11 2013, 10:14 AM (143,642 Views) | |
| Deleted User | Apr 7 2014, 12:09 AM Post #451 |
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Hotline Miami and Guacamelee! Hotline Miami is about as good as it gets. |
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| Derpstrom | Apr 7 2014, 09:41 AM Post #452 |
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Level 8
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Found I had Lego Lord of the Rings on my Vita. Must have come with PS+. Anyway, as I had no handheld games to play I thought I'd fire it up. Not overly impressed so far. Very linear and the relationship between movie and game has grown even more obscure than previous titles. Add to that tacked on voice snippets from the movie and you have a confusing game that is meh to play and feels really cheap. Such a shame as they can do Lego games so well! Even the puzzles and level exploration are dumbed down. Come up to a bridge, there are a few smashable objects and some stuff to build. It's all blatantly obvious what you need to do to proceed... ah I'll shutup. I know I shouoldn't be too critical of a Lego game but fuckit, just coz they have a license and an established audience isn't a good enough reason to become lazy with game design! EDIT : Looks pretty fucking amazing though! Edited by Derpstrom, Apr 7 2014, 09:41 AM.
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| Deleted User | Apr 7 2014, 12:20 PM Post #453 |
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It looks already, but boy does it play terribly. I was hoping for a scaled back version of the PS3 game, but this is waaay too scaled back. I get tired of the Lego games quickly too so the linearity of just bashing things continually didn't help. Gave up on it. |
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| Derpstrom | Apr 7 2014, 01:27 PM Post #454 |
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Level 8
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Hang on so this is a cut back version of a console game?! Why? |
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| Deleted User | Apr 7 2014, 01:44 PM Post #455 |
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Because it's the same version that they used for the 3DS/DS I think. It's the same with Lego Batman 2 and some of the other Lego games on the Vita. |
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| jamesh | Apr 7 2014, 02:54 PM Post #456 |
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Level 42
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It's a good thing they took out the ability to change difficulty mid-game, right? |
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| Deleted User | Apr 7 2014, 03:14 PM Post #457 |
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I never noticed that to be honest. I didn't mind similar fights like the labyrinth in God of War 3 or some of the fights in God of War 2, but in a game which is overly easy this came out of the blue. I shouldn't have gotten frustrated, given how piss poor the final boss battle is - which just felt really quite lame. |
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| Doomguy | Apr 7 2014, 03:57 PM Post #458 |
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Level 7
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Hotline Miami was pretty cool, I think you'd like it Raz for it's artistic merits, but it's pretty hard and I think (if I remember correctly) that you said you hate hard games? |
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Fuck_Giver.exe has stopped working! Does it matter how I write the truth? | |
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| jamesh | Apr 7 2014, 04:20 PM Post #459 |
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Level 42
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I think that was part of the problem: the game didn't prepare you for that fight at all. You could probably have breezed through the game to that point using only basic combos, a little dodging and hardly any blocking. Every battle was also followed by a health chest, which could train you to pick play styles where you trade damage to win. Then they throw you into the Trials fight, where you have three rounds of battles against multiple sub-boss level creatures with no checkpoints and minimal healing between rounds (apparently it was no healing before title updates). It was particularly painful the first time I completed the first round and got killed on the second, only to be sent back to the start (which felt at odds with the checkpointing in the rest of the game). The next point was discovering that there was a third round ... I eventually made it through after a lot of failures, but would have preferred if the game had prepared me a bit better with something comparable before reaching the trials. As it is, it just killed progress in the story, and I agree that it made the final boss battle look a bit weak. |
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| Red Panda | Apr 7 2014, 04:32 PM Post #460 |
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Jerbs and Groathe
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Have you played Brothers: A tale of two sons? It's a short but sweet game that's around 3-4 hours long; yet the adventure feels massive. While it's devoid of challenge (and frustration) it doesnt take away how excellent the natural pacing of Brothers is. I dont want to spoil much, but Brothers does some clever things with its narrative that utilizes something familiar. Which, i think is something that can only be achieved through a videogame. And it's made by the ssame honchos as Chronicles of Riddick and the Darkness, of all people. - FEZ is worth a look. It's a clever Metroid-vania with a nice core mechanic to it. The objectives can be obtuse a times and the map confusing, but it's still rather brilliant. - Mark of the Ninja. I think it's one of the best stealth games in recent memory. It's as good as it could get for something that comes off looking like a 2D platformer. And it has a pretty awesome atmosphere for a 2D game. - If you're looking for something larger, here's some of the bigger releases i've enjoyed for the past years or so: Dishonored XCOM: Enemy Unknown + Enemy Within (Maybe just wait for a bundle with these two) Far Cry 3 Dark Souls The Witcher 2, Came out on consoles some 2 years ago Assassiins Creed IV: Black Flag Catherine Sleeping Dogs Binary Domain The Walking Dead Metal Gear: Revengeance |
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| Deleted User | Apr 7 2014, 04:32 PM Post #461 |
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No healing prior to the update at all and no magic from some of the monsters either. As you said, there was simply no preparation for it. I've enjoyed playing the God of War games a lot, and now heading onto the next in the series I know it'll pick up, but God of War Ascension felt like a big step backwards. I wish they'd taken the opportunity of making Kratos non-angry. It's a prologue! And the most important part of it happens prior to the game anyhow so he's still the same old Kratos. I'm glad I played it because it's actually not all that terrible. It's just that when you compare it to the other games in the series it's very average. |
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| Derpstrom | Apr 7 2014, 04:37 PM Post #462 |
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Level 8
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Just realised I own, but have never played, Dark Souls. Shall have to remedy that. Anyone played that and Demon? Any comparison? |
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| Red Panda | Apr 7 2014, 04:38 PM Post #463 |
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Jerbs and Groathe
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I wouldnt recommend Hotline Miami to him either lol. Maybe it would be amusing to see rage-posts about it. I wasnt too big on the game. I liked its premise, aesthetic and soundtrack more than how the actual game played. I thought the game was inconsistent. The AI does random things. Physics can spaz out, or is too sensitive and I found the hitbox/collision gave no room for even the slightest inaccuracies. It made trying to blitz through levels annoying: that one AI does something different from the last, that one weapon wasn't there, that dog never went through that door last time and so on. Edited by Red Panda, Apr 7 2014, 04:40 PM.
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| Deleted User | Apr 7 2014, 04:38 PM Post #464 |
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Dishonored is ridiculously cheap at the moment as well. I don't know where my copy is so I might buy the digital copy and play that. I don't think Mark of the Ninja is on PSN though. I'd also strongly recommend Hell Yeah! Wrath of the Dead Rabbit. |
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| Deleted User | Apr 7 2014, 04:51 PM Post #465 |
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I found the twitch aspect of Hotline Miami one of the best things about it. Adjusting on the fly. It's difficult for sure, but oh so rewarding when you get a perfect run. |
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5:41 AM Jul 12