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What are you currently playing?; What video game are you playing right now?
Topic Started: Dec 11 2013, 10:14 AM (143,466 Views)
Doomguy
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It's more the time and interest than it is the money. I've been pretty light on my gaming recently, and I just think it makes no sense for me to buy a secondary inferior piece of hardware for games when my PC already has too much stuff for me to get through as it is. It would gather dust, I'm sure of it. I really dislike how consoles have gone further down the "crappy PC" route now with less backwards compatibility than in quite a few generations, and the PS4 Pro and Scorpio being mid term upgrades all in the name of fake 4K and the shitty VR gimmick. Top that all off with having to install everything, and terrible update processes all just for a console level experience? Seems pretty shit to me. Consoles have lost quite a lot of their appeal and historical advantages imho. XBOX, PS2 and GC was the last good console gen, when you could just put a game in and play it.

I also have pretty big reservations about playing any kind of shooting game with a controller, it's just such a crippled, unfun experience kinda like playing a racing game with a keyboard :X The only console game off the top of my head that I can think of that I'd have no reservations about is bloodborne, since I play dark souls on PC with a controller anyway. Wouldn't be 60fps but I could deal with it. Point is, I wouldn't say it's a whole lot that I'm missing out on.

Haha I've actually already sold all of my old consoles and games just last year actually, nothing left to flog. I sold most of the newer stuff in 2011 to fund my original PC build and I sold my retro stuff to do some upgrades in 2016.
Edited by Doomguy, Feb 5 2017, 04:21 PM.
Fuck_Giver.exe has stopped working!
Does it matter how I write the truth?
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Moo
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VR's probably a shitty gimmick in most cases currently but RE7 looks like an example of its potential.
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Sir Goodfellow
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VR has the potential to be the most exciting innovation in history of gaming. It's still very early days and the price is outrageous for what's currently on offer, but the possibilities are endless. I wouldn't be writing it off as a useless gimmick on the level of motion controls or anything.
Edited by Sir Goodfellow, Feb 7 2017, 04:47 PM.
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Sir Goodfellow
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I am loving Left Behind. It's even better than the main game is certain ways, like how it favours peaceful exploration and character interaction over combat. I love just chilling in the mall with Reilly. The imaginary arcade game in particular is a stroke of gameplay genius.

I kinda wish the whole thing was integrated into the main game, because it would have broken up the at times predictable pace of the combat-exploration-combat pattern beautifully.
Edited by Sir Goodfellow, Feb 7 2017, 04:51 PM.
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Moo
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I enjoyed Left Behind but the arcade scene is dorky!
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Sir Goodfellow
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Why? 'gameplay genius' is hyperbole, but I was about to be disappointed that they wouldn't let me play the game, and was mighty impressed with their solution. It was uniquely great or at least very cute.
Edited by Sir Goodfellow, Feb 7 2017, 05:38 PM.
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Moo
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I dunno it's just one of those meta gaming moments I don't care for.
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Moo
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The hubworld in Xenoblade Chronicles X has the WORST music. It's crappy beats with wordless male vocals at night, crappy rock with wordless female vocals at day. And this after the game opened with a beautiful epic orchestral piece.

The game so far feels like More Xenoblade, which is fine. They kept the crazy long jumps that let you bounce up mountains and leap ridonk distances, which is great, and added sprint toggle, which is also great. Knew game was Xenoblade-tier when I noclipped through oncoming traffic. Combat so far feels very similar. Strangely very little plot 7 hours in despite a whole heap of cutscenes.
Edited by Moo, Feb 7 2017, 08:20 PM.
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Sir Goodfellow
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I was hoping LB would end with Ellie having to kill Reilly or at least as the latter was about to turn. There was potential there for an emotional wallop. I mean, we never found out how Ellie got away from the zombie Reilly. But never mind, I suppose they were going for a more bittersweet feel rather than outright shocks in the DLC. It works well enough as it is.

I thought the combat was much easier than in the main game now that you could unleash the infected on the bandits and just mop up the one or two survivors afterwards. I might actually try it on Grounded if I get around to replaying it.

I kind of wish they weren't making a sequel (I feel it's largely unneccesary and somewhat unfortunate to make Ellie into a badass murderer as the trailer indicates they've done), but focused on delivering a few more eps of story DLC to fill in the gaps from the first game. They could have had one dealing with Joel's fallout with his brother, one on Ellie's relationship with Marlene, one about Ish's survivor community from those sewer journals, and the last one could briefly deal with the aftermath of Joel's lie (or maybe not - I liked the ambiguity of that final 'ok'). I'd have preferred that to making a full franchise out of it. It was perfect as a stand-alone game. It can only get worse from here.
Edited by Sir Goodfellow, Feb 8 2017, 11:37 AM.
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Moo
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I would've agreed that it didn't need a sequel, but in the absence of any game quite like it since I'm glad it's getting one.
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Moo
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I didn't notice until I watched a video just now that Yooka-Laylee is just Banjo-Kazooie with different leads. The music, text and cutesy character speech are exactly the same. You even collect honeycomb-looking coins.

I get it's supposed to be a nostalgia trip but it's so similar it's ridiculous, as if they were working on a new B-K and kept the assets when they left Rare.

It looks like an uninspired PS2-era platformer.
Edited by Moo, Feb 8 2017, 05:07 PM.
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Red Panda
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VR isnt a gimmick at all. You get a better sense of depth, speed and space to make a more precise judgement on things and right on demand. There's just a greater sense of immediacy and responsiveness to what you're focusing on.

The most visually stunning games I played last year were through VR. Dirt Rally, Redout, Elite Dangerous and Project Cars were wild. It's just better suited to things that have some authentic control schemes, like a steering wheel or flight stick because the setup translates. When I tried Thumper on PSVR, it looked better than it did on my flat screen monitor and it didnt suffer from the visual clutter that occurs on a 2D screen as all the particle effects were distributed in a clear 3D space. Just dont expect big VR exclusive games of AAA quality and expect games to just port in a VR mode like they're doing.
Edited by Red Panda, Feb 10 2017, 02:26 PM.
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Biceps Ben Six Pack Smooth
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I dont have any interest with VR until devs make proper AAA quality games made specifically for VR not just an add on to existing games like RE7.

Another issue I have is that too many platforms exist for VR, kind of suspect that one or two will bite the bullet before it becomes the norm in gaming.

Also suspect I am going to have issues with feeling sick from playing VR, 3D fucked not only my eyes but gave me headaches and no doubt VR will be more extreme.

I dont think its a gimmick though, its just not mandatory yet in 2017.
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Moo
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I haven't played RE7 in VR so I don't know for sure, but it feels like they had it in mind from early on. There are a whole bunch of moments that are obviously catering to it; I imagine it would scare the shit outta me honestly.
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Moo
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Xenoblade X has a bunch of player rankings for random stuff. One is "Times fell into a pit", which so far as I know refers to a single pit in the overworld. I've fallen down it twice by accident, for the record. I calculate that counting for the length of the drop and load times, you could fall down the pit roughly 5 times per minute. The record holder has fallen down the pit 973,472 times, which if the record is legit comes to 3,245 hours spent falling down the pit. They outrank 2nd place by 77,000. What I'm getting at is, why not go for the full 1 million?????
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