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What are you currently playing?; What video game are you playing right now?
Topic Started: Dec 11 2013, 10:14 AM (143,470 Views)
Red Panda
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Jerbs and Groathe
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Finally solved that stupid 2nd maze in the Witness.

That thing had me like:
Posted Image

As others playing it solved it.
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Moo
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That was one of my faves to solve.
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Biceps Ben Six Pack Smooth
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Avoid Hot Dogs
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Sir Goodfellow
Jan 26 2017, 08:53 AM
Biceps Ben Six Pack Smooth
Jan 25 2017, 05:48 PM
Goodfellow if you played RE5 already, I agree with Moo that RE4 wont be as enjoyable for you. RE5 was essentially RE4 with more action and a co op mode added, obviously with better graphics as well.

You have already mentioned how you could not get through the older 3 games and RE4 although was the first in the series to cut the fixed camera and control mechanics to become more fast paced. It seems like you are more attracted to the action component rather than survivor horror elements of the series.

Fuck I would probably recommend RE6 instead.
I'm actually more attracted to the horror elements. The first game was the only one I really got into because of the spooky atmosphere, so it annoyed me a lot when I couldn't work out how to progress (no online walkthroughs in those days or I wasn't aware of them). I still remember the immense frustration of walking around the mansion for hours trying every door and room over and over again. I definitely would have finished that one if I knew how.

Then I played Silent Hill (still the scariest game of all time) and could never take RE seriously again. But whatever, I actually downloaded RE4 about 2 years ago and keep thinking I should at least give it a try...
I loathe most puzzle games, just dont have the patience for them so I am quite surprised you had difficulties with the puzzle sections in RE, because I got through them all with minor issues.

I tried out Silent Hill myself back on PS1 and admit it was scarier but couldnt get into the game and have largely ignored whatever has come out since the first game.

If you ever plan to try out the original RE games, obviously play the HD remaster versions.
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Moo
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It looks like his issue wasn't a puzzle but just not knowing where to go next, which makes sense given that it opens up in a lot of directions early on.
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Doomguy
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Moo
Jan 25 2017, 05:58 PM
I liked Outlast, but aside from a similar style of horror RE7 plays very differently. It's essentially to REmake what Metroid Prime is to Super Metroid. I think people were inevitably going to call it Let's Play bait because it's in the horror genre, but I've played it and it's a league above.
Could you go into further detail? I'd genuinely like to know what's different / good about it. I've not actually played Outcast myself, was just using it as an example, the only games I've really played of the style are the Penumbra games (which I didn't really like that much really), Amnesia (which I think is an outstandingly mundane, boring game) and Alien Isolation which was very enjoyable to me, taking a big flesh-melting acidic shit on the previous two. If I had to explain why I felt that way it's because Alien had more depth and things to do in it, as well managing to give the player both combat and vulnerability at the same time, which I think it's just objectively better than the "lol you can't do anything about enemies, hide in the dark corner for a minute while you wait for it leave" repeated over and over and over. The Alien setting likely helped a lot, too.

Honestly the american horror film vibe of RE7 does sound appealing. If the execution of that is good and the gameplay isn't a snore-chore then I might actually give it a go.
Edited by Doomguy, Jan 26 2017, 08:28 PM.
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Biceps Ben Six Pack Smooth
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Tried the demo out last night for RE7 and I do like. Still does not feel like a RE game and that has nothing to do with the switch to first person perspective, other than a photo I picked up where I saw an umbrella logo with a cryptic message, it feels like an entire new IP all together.

Maybe should have just named the game with a different title. Its not like Capcom hasnt done it before with Dino Crisis and Devil May Cry series.

I liked the fact that I had to play the demo several times over to get the true ending which I hope carries over to the full game, where your actions result in a different storyline, bit like Mass Effect I suppose.

I have no issues the new setting and definitely has a Texas Chainsaw Massacre feel which is cool, playing this game with VR would be even be more atmospheric. Will buy the game but not at full price, this is not a criticism towards the game but just a rule of mine, wont be surprised to see it under $20 in 12 months on a Steam sale, though I did play demo on PS4.

@Doomguy I would recommend it to you for a try at least, download the Steam demo, nothing much to lose.
Edited by Biceps Ben Six Pack Smooth, Jan 27 2017, 08:08 AM.
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Doomguy
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Didn't realise there was a demo (they're so fucking rare nowadays! Shit sucks). I'll definitely try it.
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Biceps Ben Six Pack Smooth
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I miss demos. Do not understand why they have become so unpopular. Have bought games I had no intention of buying because I have enjoyed the demo, guess on the flipside it works the other way around.
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Derpstrom
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Agreed. We need to go back to the days of demos! I think the reason they dropped off was the shift in the way people bought - customers weren't being as frugal and people seemed more than happy to judge based on 2 minute video footage (which was easier for the devs to produce too). Just a guess though.
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Doomguy
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Biceps Ben Six Pack Smooth
Jan 27 2017, 10:19 AM
Do not understand why they have become so unpopular.
I think it's likely a result of the publishers doing the math and finding it doesn't actually help sales enough (or at all, or possibly even results in less sales for all I know) rendering it not worth doing. It's probably easier and cheaper for them to send download codes out to the """""journalists""""" and just have them basically distribute footage. I also suspect it may be due to some publishers not having faith in their product, knowing if people actually get a chance to play it they'll see the flaws in it and not bother.

But yeah I'm very nostalgic about demos now, it's like a relic of a by-gone age. I have to be honest, I really miss the XBOX generation. In my mind that's where I consider "modern" gaming to start but it was before a lot of the bullshit that came last gen became prevalent.
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Moo
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The demo gives you a taste of the setting but isn't representative of the gameplay, which is very similar to the earlier games. I agree that it's different in the sense that it's got a different feel and is much better written than previous games. The demo is basically a remix of the actual start of the game with some obscure stuff thrown in that the game simply doesn't have.

@Curt, it's definitely more like Alien Isolation as you describe it. There's actually very little hiding - there's really only one sequence so far where you must hide, otherwise you're mostly just running away from the odd invulnerable baddy. There's no stealth with normal enemies: they detect you easily and it's more a matter of deciding whether to escape and conserve your ammo or spend the ammo to potentially save your health. Enemies move in an intentionally difficult way that ratchets up the tension as you aim for headshots. Pulling it off is very satisfying. BTW virtually none of what I just described is in the demo.
Edited by Moo, Jan 27 2017, 11:20 AM.
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Red Panda
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Jerbs and Groathe
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Biceps Ben Six Pack Smooth
Jan 27 2017, 10:19 AM
guess on the flipside it works the other way around.
This is likely why they faded away. I didnt buy DmC initially because the game didnt demo well. The demo showcased a poor platforming bit and a bad boss battle. It wasnt exactly a good representation of the game.

I guess they also cost money to create a compact build. Then having to allocate space and go through MS/Sony/Nintendo certification to distribute them.

I do miss the lengthy shareware PC games and PS1 demo discs that went around. But I dont really see the need for them, especially since you can do the whole 2 hour refund thing on Steam, which is probably longer than most demos these days. Plus you are using the final build with all the assets/options there to see if it runs on your PC or not.

Origin does refunds too and supposedly have a more generous refund window.
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Biceps Ben Six Pack Smooth
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All strong points made, agree with them all.

I'm also wondering if it has to also do with a more recent trend of gamers who do not complete games beginning to end. With a huge range of games available to buy at any point and the quick reduction in prices, it seems like the value of games have lessened.

Bit like the approach that a gamer will be happy to fork over $50 for 10-20 hours entertainment, regardless if they complete the game. So a demo itself might actually serve enough entertainment value for some gamers.

I feel old school where I feel the need to complete majority of games I have played, I say my completion rate is still over 90% with all games that I play. With some games, also did a second or third play through. Seems like today, people just want the latest game immediately and swiftly move onto the next big release ASAP, regardless if completed.

Edited by Biceps Ben Six Pack Smooth, Jan 27 2017, 11:46 AM.
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jamesh
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Derpstrom is the closest of anyone here to making a game, so he can probably tell you what went into creating his demo. They require effort to make, diverting time from the main game.

I think there are a number of factors that have reduced the number of demos we see:

1. With robust patching systems in place for all major platforms now, we're seeing developers work on a game all the way up to release day: anything that doesn't make it onto the disc can go in a 0-day patch. And even if the game is "finished" when they press the discs, they might move on to work on post-release DLC. This is time that might have been used to prepare a demo before.

2. Sequels: if you're putting out a new game in a series every year, is a demo going to offer that much on top of a checking out last year's instalment?

3. Streaming video: photos in a paper magazine might not be enough to convince someone to buy a game, but video gets a lot closer. And preparing a single controlled play through of a section of the game is a lot cheaper than preparing a demo for the same segment.
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Doomguy
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Well I played the demo (at least my first playthrough of it). I of course got one of the bad endings because I did the absolute minimum to gtfo of the house. However I think I liked what I played, at least with the knowledge that the gameplay is more substantial in the full game. I watched idiotech's review of it and I actually kind of like the look of it. It's not really a high priority title at all for me since I'm just in a bit of a gaming slump right now, and when I feel like playing some stuff again I think games like Humanity Divided and Dark Souls 3 would probably be higher on the list, but I think I likely will pick it up cheap at some point. I suspect I would enjoy it.

The demo only lasted 22 minutes for me so I'll definitely be playing it at least once more, trying to be more thorough.
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