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| What are you currently playing?; What video game are you playing right now? | |
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| Tweet Topic Started: Dec 11 2013, 10:14 AM (143,503 Views) | |
| Moo | Mar 3 2016, 10:51 PM Post #2536 |
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Level 8
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I really dig the setting and dialogue in Grim Fandango. If only the puzzles weren't as obscure and unintuitive as shit. Broken Age, at least, only gets shit in the second half, but GF's first puzzle is piddle. The inventory is terrible too. |
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| jamesh | Mar 4 2016, 01:36 AM Post #2537 |
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Level 42
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I've also been playing through Grim Fandango at the moment too. I don't remember the puzzles in the opening area being too difficult. The only surprising thing compared to other point and click adventures was being able to carry more than one of the same item (balloons and bread for that area). I did end up looking for some help with the pole with the spinning wheel and four bellows. That one turned out to be simpler but more tedious than I had thought it would be. The story is great though, I agree. |
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| Moo | Mar 4 2016, 11:51 AM Post #2538 |
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Level 8
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I thought it was unintuitive how you have to speak to the clown three times to get the right items, and since you don't know which items you need, you're likely to speak to him five times. Then there's the bolt on the door in the server room, which I couldn't see. I correctly filled the empty balloon with chemicals and sent it down the chute, but yeah it just didn't occur to me that I could have unlimited empty balloons and needed two of them. I also couldn't see the hole punch on the desk and thought that part of the puzzle was very obscure. I don't think I'm impatient with puzzles. I was wiling to wait for hours before solutions dawned on me in The Witness, but Tim Schafer's infuriate me very quickly. The guy is good at everything except gameplay... Edited by Moo, Mar 4 2016, 11:57 AM.
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| jamesh | Mar 4 2016, 12:14 PM Post #2539 |
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Level 42
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Once I realised the balloon guy would give me more than one type of balloon, I just went ahead and asked him for the full set in case they'd be useful. As for the door bolt, I went through the process of gumming up the message system 3 times before working that one out. The last time was just walking around everywhere in that room to see if there was anything I could activate. It felt more like chance that I found the door bolt. One thing I've found to be useful is to switch back and forward between the "remastered" and "original" rendering modes to identify foreground objects. I've noticed a few cases where certain objects blend in to the background really well with the new rendering, but stand out in the old one. |
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| Derpstrom | Mar 6 2016, 10:41 AM Post #2540 |
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Level 8
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Just started playing XCOM 2 this morning. Damn the overwatch and triggers feel amazing! The interface feels so refind as well. Little things (that may have been present in the first) like tabbing to a new team member and setting their move while the other person is running/performing their action. I think Invisible Inc. spoiled me with it's contextual icons for stuff like doors or hacking but, aside from that, the game just feels so good! Edited by Derpstrom, Mar 6 2016, 10:45 AM.
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| Doomguy | Mar 7 2016, 01:11 PM Post #2541 |
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Level 7
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OK, so... Symphony of the Night. I'm over 6 hours into it, which from the internet tells me (and just by the feel of the game) I'm at least 75% through it. Here's my thoughts on it. This game is fun, it is, and it's a refinement in a number of nice ways from super metroid. However, Super Metroid is absolutely the better game. SotN really falls flat in some extremely important areas, to the point that I might not even bother finishing it due to the way it feels to play at this point in the game. Let me list what I like and don't like about it (both as a game and relative to super metroid). The Good: - The controls are pretty smooth and responsive, more-so than Super Metroid which feels a bit heavier and clunkier (Which arguably makes sense. A woman in heavy armour vs a vampire). - Fantastic graphics, I can't stress this enough, really a standout game visually for it's time period. Most games from the PS1 era look like absolute trash today. The 2D graphics with very tasteful, restrained 3D implementation have aged superbly. It has a similar appeal to SM but it's higher resolution, more colour depth, more layered backgrounds etc. - Very fun, catchy, indulgent soundtrack. I don't think it's better or worse than SM, just a different flavour. SM consistently sets it's serious, alien atmosphere and tone, but SotN hooks you into the action and gets your toes tapping. - Cool aesthetic and monster designs. - It has a quick travel system, a very welcome addition from Super Metroid. - The map screen is more quickly accessible than Super Metroid. - No equivalent of scanning mechanic that was present in Super Metroid, which did get a bit tedious. The Bad: - A few spelling errors (Tventy von days in ze cooler!) - Bad load times upon death, which are fortunately mitigated noticeably by emulation save states and by the game's biggest flaw, which I'll explain later... - Academy Award winning voice acting. - The entire game takes place inside the castle, no outdoor areas like SM makes it feel like less environment variety. (There's courtyard sort of areas, but we don't go out into the forest or anything like that, which would be very welcome) - Annoying special weapon pickup system which causes you to pickup other shit you don't want. - The persistently irritating traditional knock-back system from the previous games is still here, but it's not as bad since there's no insta-death pits. - Not as immediately accessible as Super Metroid, doesn't explain things off the bat as well and isn't as intuitively progressive. However, the two directly related fatal flaws of this game are the RPG style experience and leveling system, and the difficulty level. This game is just far too easy because you're given far too much opportunity and ability to get stronger. Pretty much the only thing you can do within the game itself in Super Metroid when you're stuck on a boss is scour the game for more health tanks (Looking up tips and strategies on the internet is a lot more helpful, though). In SotN there's lots of items you can find and equip to make you stronger in general or for a particular fight, and you can just go and farm EXP to level up. It really is just too goddamn easy, and it's become a bit of a bore as a result. Super Metroid was just hard enough for me that it was very satisfying to beat but it was never excessive to the point of discouragement. The other thing making me not want to play it is the whole inverted castle thing, where the game just basically gets flipped upside down with some minor changes and you have to explore it from scratch again. I just don't feel like doing it, I'd have much preferred to just go somewhere entirely new. So, yeah, it's certainly not a bad game but I think it is pretty seriously flawed and that makes it not in the same league as Super Metroid. I'm kinda surprised that some people actually think these two games are somehow competitive rivals. Edited by Doomguy, Mar 7 2016, 01:17 PM.
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Fuck_Giver.exe has stopped working! Does it matter how I write the truth? | |
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| Doomguy | Mar 7 2016, 01:18 PM Post #2542 |
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Level 7
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Sorry for the essay, that came out far longer winded that I anticipated. |
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Fuck_Giver.exe has stopped working! Does it matter how I write the truth? | |
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| Deleted User | Mar 7 2016, 08:39 PM Post #2543 |
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Deleted User
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Started on both Transistor and Nier this weekend as I've been meaning to play them for a while. Transistor - so far so good. The combat is interesting and enjoyable. I'm not entirely sure how to 'repair' broken attacks - or even if you can at all. Only played about forty five minutes so not really that far into it, but enjoying it enough. Nier - well, really enjoying this already. Great fun and has an interesting story. Really keen to sink the hours into this. I understand it's quite a short RPG, but the story develops even more on NG+ so I'm already keen to jump into that when I get to it. Mostly playing this in anticipation of Nier: Automata when that hits. |
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| Deleted User | Mar 8 2016, 01:19 PM Post #2544 |
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Deleted User
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About 1/3 of the way into Nier. Didn't think I'd enjoy doing fetch quests and the like in a game again, but they work thematically well with the main story and are interesting enough. The mini-map is a son of a bitch to navigate - making little sense. Add in the fact that you have to purchase maps for each area to be able to see where you need to go is a little tedious. Overall though, the combat is enjoyable and the story is really great. I love the absurd nature of it as well - the dialogue between the main guy and Grimoire Weiss is fantastic. |
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| Moo | Mar 8 2016, 04:37 PM Post #2545 |
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Level 8
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Any reason why my computer would take five minutes to start Far Cry 2? I've tried to start it several times but would quit because it never got past the splash screen. I just tried to uninstall it but it loaded the splash screen instead for some reason, then five minutes later the game opened and it runs perfectly. I'd like to play but that five minute wait each time... |
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| Doomguy | Mar 8 2016, 07:27 PM Post #2546 |
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Level 7
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That does sound quite unusual, is your PC inordinately slow? Can you tell us your specs? |
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Fuck_Giver.exe has stopped working! Does it matter how I write the truth? | |
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| nuttz | Mar 9 2016, 12:02 PM Post #2547 |
Level 6
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It might be an issue with your version of Windows. |
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| Moo | Mar 9 2016, 01:12 PM Post #2548 |
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Level 8
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Yeah, that's what some Google searches are suggesting. I had a similar problem with another game recently. |
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| Deleted User | Mar 10 2016, 12:26 AM Post #2549 |
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Deleted User
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Grabbed Super Mario World on the 3DS last night and played a few levels. Man, this game feels like it hasn't aged a day. It looks brilliant, it plays perfectly. The art design makes it feel timeless. One of the great Mario games. |
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| Moo | Mar 11 2016, 12:10 AM Post #2550 |
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Level 8
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I've played The Order for a few hours and agree that it was treated unfairly by reviewers. The cinematic nature of the gameplay is on level with The Last of Us while the gameplay itself is more than serviceable thanks to some engrossing set pieces. The QTE's aren't ladled on much and aren't even that bad. The game has shades of so many other games -- Half-Life 2's early immersion into a city, Gears of War's comradery, Arkham's gadgetry -- but mostly it's favourably similar to The Last of Us, even if that game has it beat on most fronts (particularly characterisation... the 'dramatic' end to the airship sequence wasn't as gripping as the music and visuals suggested). Its depiction of Victorian London is immersive. You can see the misery of lower-class life as you walk through a homeless shelter and brothel. I love exploring historical cities in Ass Creed, but they rarely feel like more than sandboxes. It's a solid all-rounder. Edited by Moo, Mar 11 2016, 12:33 AM.
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