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What are you currently playing?; What video game are you playing right now?
Topic Started: Dec 11 2013, 10:14 AM (143,564 Views)
Derpstrom
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I'm waiting for that to drop in price before I buy but I'm super keen to play. That said I started Shadow of Mordor on the weekend. It's like Assassin's Creed meets Batman Arkham Asylum but everything works well. I really like the nemesis thing although it's strange that they keep coming back to life. Looking forward to seeing where that leads.

In other news has anyone played Shantae and the Pirate's Curse? I'm really stuck here

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I was exploring to find where I needed to use the "manly musk" I found. I remember being blocked somewhere but I couldn't remember where. Anyway I need to get back up from here and can't figure out how! To the right of this is the "Mario World" type collapsing roof room, then a save room, then a boss. I've already beaten the boss so, to my knowledge, I can't go back into that room and "warp" back to the entrance.
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Patto
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mjcowley
Mar 15 2015, 05:28 PM
I decided to unwrap The Order: 1886 and give it a go. It's been a pretty slow start, but I'm only an hour in. That being said, I hear it's so short that I've probably already finished half the game...

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Unwrapping the packaging
#thingslongerthantheorder
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Doomguy
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I haven't played it, so I don't want to speak with any kind of authority on the matter; but from what I've actually seen of this game in action (watching youtube), it actually looks like the antithesis of what a good game is to me. I'd really like somebody to tell me what the game does to justify being a game instead of what it should have been; a film(s).
Fuck_Giver.exe has stopped working!
Does it matter how I write the truth?
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Moo
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On that note, I've been watching a Let's Play of Beyond Two Souls, which is about the same as playing the game. What a piece of shit! I was wrong about it not looking good (it was just the lighting in one scene that sucked), but the story and dialogue are just embarrassing. How about you actually write a drama with emotional character arcs instead of throwing in attempted rape scenes (plural) to make the player uncomfortable? The Navajo sequence was cliche and racist: of course the random Native American family Jodie meets are spiritual people fighting a demon while the ghosts of their ancestor's protect them. It's also hard to become invested in what is happening when the narrative leaps back and forth through the timeline for no apparent reason. Also my guess is Aiden is Jodie's dead twin brother.

It helps that the Let's Players' (Super Best Friends) commentating has been pretty funny.
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Moo
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And the dialogue feels like it was written by a person whose entire understanding of human interaction is based on TV soapies.
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Derpstrom
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Maybe you should stop watching it and try something else :)
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Moo
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I'm enjoying hatewatching it and listening to the commentators hateplaying it.

It's like that movie Sharknado but better because it's not aware that it's bad.
Edited by Moo, Mar 16 2015, 03:53 PM.
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Doomguy
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I like doing exactly that but with music. Sometimes I just watch a Soulja Boy music video for the fun of hating it.
Fuck_Giver.exe has stopped working!
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jamesh
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I didn't mind playing Beyond: Two Souls, but I'll agree that it has its flaws.

I agree that it didn't handle the non-linear narrative thing well. To work well, the motivation of all the characters should still make sense when the scenes are reordered chronologically. The story might not be as interesting (e.g. due to a key piece of information that was withheld until the end previously now being revealed at the start), but it should make sense. In Beyond, Willem Dafoe's character seems to switch back and forward between acting rationally and psychotic when you straighten things out.

Another issue was Aiden. His set of powers would have made more sense in a game that gave the player more freedom than Beyond does. Instead, you're playing a character who can possess other people (but only if they have a blue aura), and psychically choke people (provided they have an orange aura), and pass through walls (but only some walls). I don't even remember them trying to explain away these arbitrary restrictions in the game.

I remember one frustrating place using Aiden was in the big assassination mission part way through the game. You're moving through a town using Aiden to scout out the area, creating distractions, etc so Jodie can get through unseen. I was climbing up to the roof tops at one point and stopped at the bottom of a ladder. I used Aiden to take a peek up top, and saw a guard looking directly at the ladder. There didn't seem to be anything I could interact with, and couldn't possess or choke the guard. It turned out that the game just wanted me to climb the ladder, at which point the guard was scripted to walk away so you wouldn't be spotted. I remember finding that quite frustrating at the time.
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Heretix_Aevum
Mar 16 2015, 01:43 PM
I haven't played it, so I don't want to speak with any kind of authority on the matter; but from what I've actually seen of this game in action (watching youtube), it actually looks like the antithesis of what a good game is to me. I'd really like somebody to tell me what the game does to justify being a game instead of what it should have been; a film(s).
http://www.anotherdungeon.com/the-order-1886/review-the-order-1886/ is a good place to start.

What I think happened is that they developed this great looking game, but were afraid that if you played it too much you may not notice how good looking it is so hence why there's so many cut scenes.
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Moo
Mar 16 2015, 03:51 PM
I'm enjoying hatewatching it and listening to the commentators hateplaying it.

It's like that movie Sharknado but better because it's not aware that it's bad.
I will never understand hate watching at all.

Onto what I'm playing. I'm about halfway through Hotline Miami 2 and man, it gets brutal quickly. One hit deaths and unseen enemies make it a little frustrating but every death is still your fault. The music helps a lot too.
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Red Panda
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The Order started to look terrible in the very moment that they started to show some gameplay sections from the game. The developers PR was on the level of Ubisoft Montreal, acting all condescending like consumers didnt know any better about game length or framerates.

There's too many great games out this year and are coming soon in the coming month, im guessing people picked up The Order because they know they'd finish it lol. Yet, there's Bloodbourne and Axion Verge coming out at the end of the month that look great if you dont have anything to play on PS4. Hotline Miami 2 and the excellent looking Ori and the Blind Forest just came out last weekend, too.
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Doomguy
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Jingles
Mar 16 2015, 06:48 PM
Moo
Mar 16 2015, 03:51 PM
I'm enjoying hatewatching it and listening to the commentators hateplaying it.

It's like that movie Sharknado but better because it's not aware that it's bad.
I will never understand hate watching at all.

Onto what I'm playing. I'm about halfway through Hotline Miami 2 and man, it gets brutal quickly. One hit deaths and unseen enemies make it a little frustrating but every death is still your fault. The music helps a lot too.
Yeah I'm enjoying it, but it's a more frustrating experience than the first I think which hurts it a little. It's just outright harder than the first game, which I don't know if that's a good thing or not. It's mainly down to the restrictions you're given in certain levels.
Fuck_Giver.exe has stopped working!
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Derpstrom
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Do you think any of that could be attributed to higher expectations this time around? Personally I found the first one frustrating difficult on PC and ended up giving it away until I got it free on Vita later (and ended up absolutely loving it). Or perhaps do you think the devs knew how big the second was going to be and tried to make it something different from the first time when, arguably, they wouldn't have known quite how huge a success it would become?
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Moo
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@Jamesh,

The most annoying thing with the non-linear narrative is not knowing what happened between the CIA and Jodie being on the lam. Whatever happened (my guess: morally-driven treason), it's difficult to feel for someone who is sad if you don't know why they're sad. If this was told chronologically it still wouldn't be good, but at least you'd have a straightforward character arc that gives you some emotional investment.

I think one of the commentators put it best when he pointed out that the option to have Jodie attempt suicide has no resonance because you have no clue what's weighing on her mind.
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